How do you not forget this info when you need it. I've barely started my notes and they already feel like a mess. I woke up this morning and suddenly realized I had forgotten to give one PC a bit of info they really need to know (for the future, thankfully) during last week's game.
I have all my stuff on my computer. When I'm running a session where I think the PCs will encounter something from my notes, I write it out on a 3x5 card. One thing per card. It takes a second to find what I need sometimes. Having the names emphasized at the top of the card helps speed up finding things. If it's a magic item, I hand the players the card. If it's a clue, I hand the players the card.
But, depending on how complex your campaign, you're just going to forget stuff. Roll with it. Either it's not that important or you can change it or you can correct it next time or you can drop it in next time. Like if you get an NPC's name wrong...it's easier to change the name in your notes than to correct the players. If you forget to drop some info for a PC, drop it in next session.
That's one of the tricks from Return of the Lazy Dungeon Master. Clues. Don't attach them to specific times or places. Drop them in front of the PCs wherever it makes sense. If you pin a clue to a specific time and/or place, you risk the PCs missing it. Instead drop the clue where the PCs are. As long as you're not forcing the players or PCs to deal with whatever it is, it's fine. If they ignore it, it's on them. If they engage with it, it's on them.
It's a whole lot of "do the best you can" and "don't let perfect be the enemy of good." And improvisation. Lots of improvisation.
Having PCs with goals is also a great help. Because then they remember those things. If it's important to the PC and player, they'll remember that NPCs' name, the name of their hometown, the name of the magic scroll, etc.
(Although in my defense, I got distracted because the player in question kind of freaked because it was related to an evil clown animatronic, where I included a picture, and it turns out they're severely colourophobic.)
Oh. Damn. Yeah, that's bad news. Good luck with that. Hope your player is okay. Might be a great time to talk about lines and veils with the group to avoid that from happening again.
I can't afford another program at the moment--especially since I think I'm going to have to bite the bullet and get inkarnate pro--so I've just been using Word.
Absolutely. Word and an organized folder on your computer work just as good. I'm just used to Scrivener so it's what I use.
I'll definitely start reading his things. Thanks--I keep forgetting about his stuff!
Return of the Lazy Dungeon Master is one of the best resources out there for running games. Especially if you're in the ADHD club. Mike also has a great YouTube channel where he talks about a lot of this stuff, including overviews of the high points of the book. It's cheap and absolutely worth the price tag. But you can get a lot from his videos, too.