Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
For those of you with ADHD, how do you organize your campaigns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9263493" data-attributes="member: 86653"><p>I have all my stuff on my computer. When I'm running a session where I think the PCs will encounter something from my notes, I write it out on a 3x5 card. One thing per card. It takes a second to find what I need sometimes. Having the names emphasized at the top of the card helps speed up finding things. If it's a magic item, I hand the players the card. If it's a clue, I hand the players the card.</p><p></p><p>But, depending on how complex your campaign, you're just going to forget stuff. Roll with it. Either it's not that important or you can change it or you can correct it next time or you can drop it in next time. Like if you get an NPC's name wrong...it's easier to change the name in your notes than to correct the players. If you forget to drop some info for a PC, drop it in next session. </p><p></p><p>That's one of the tricks from Return of the Lazy Dungeon Master. Clues. Don't attach them to specific times or places. Drop them in front of the PCs wherever it makes sense. If you pin a clue to a specific time and/or place, you risk the PCs missing it. Instead drop the clue where the PCs are. As long as you're not forcing the players or PCs to deal with whatever it is, it's fine. If they ignore it, it's on them. If they engage with it, it's on them. </p><p></p><p>It's a whole lot of "do the best you can" and "don't let perfect be the enemy of good." And improvisation. Lots of improvisation. </p><p></p><p>Having PCs with goals is also a great help. Because then they remember those things. If it's important to the PC and player, they'll remember that NPCs' name, the name of their hometown, the name of the magic scroll, etc.</p><p></p><p>Oh. Damn. Yeah, that's bad news. Good luck with that. Hope your player is okay. Might be a great time to talk about lines and veils with the group to avoid that from happening again.</p><p></p><p>Absolutely. Word and an organized folder on your computer work just as good. I'm just used to Scrivener so it's what I use.</p><p></p><p>Return of the Lazy Dungeon Master is one of the best resources out there for running games. Especially if you're in the ADHD club. Mike also has a great YouTube channel where he talks about a lot of this stuff, including overviews of the high points of the book. It's cheap and absolutely worth the price tag. But you can get a lot from his videos, too.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9263493, member: 86653"] I have all my stuff on my computer. When I'm running a session where I think the PCs will encounter something from my notes, I write it out on a 3x5 card. One thing per card. It takes a second to find what I need sometimes. Having the names emphasized at the top of the card helps speed up finding things. If it's a magic item, I hand the players the card. If it's a clue, I hand the players the card. But, depending on how complex your campaign, you're just going to forget stuff. Roll with it. Either it's not that important or you can change it or you can correct it next time or you can drop it in next time. Like if you get an NPC's name wrong...it's easier to change the name in your notes than to correct the players. If you forget to drop some info for a PC, drop it in next session. That's one of the tricks from Return of the Lazy Dungeon Master. Clues. Don't attach them to specific times or places. Drop them in front of the PCs wherever it makes sense. If you pin a clue to a specific time and/or place, you risk the PCs missing it. Instead drop the clue where the PCs are. As long as you're not forcing the players or PCs to deal with whatever it is, it's fine. If they ignore it, it's on them. If they engage with it, it's on them. It's a whole lot of "do the best you can" and "don't let perfect be the enemy of good." And improvisation. Lots of improvisation. Having PCs with goals is also a great help. Because then they remember those things. If it's important to the PC and player, they'll remember that NPCs' name, the name of their hometown, the name of the magic scroll, etc. Oh. Damn. Yeah, that's bad news. Good luck with that. Hope your player is okay. Might be a great time to talk about lines and veils with the group to avoid that from happening again. Absolutely. Word and an organized folder on your computer work just as good. I'm just used to Scrivener so it's what I use. Return of the Lazy Dungeon Master is one of the best resources out there for running games. Especially if you're in the ADHD club. Mike also has a great YouTube channel where he talks about a lot of this stuff, including overviews of the high points of the book. It's cheap and absolutely worth the price tag. But you can get a lot from his videos, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
For those of you with ADHD, how do you organize your campaigns?
Top