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For those of you with ADHD, how do you organize your campaigns?
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<blockquote data-quote="Faolyn" data-source="post: 9264158" data-attributes="member: 6915329"><p>Heh, well, I was diagnosed at 38, because girls just didn't have these sorts of issues in the 80s and 90s when I was in grade school (so instead, I just needed to apply myself more, although I was never actually shown <em>how</em>). I can't take stimulant meds due to other health issues; the one I take now is OK, in the sense I can generally watch an entire TV show now without getting <em>too </em>distracted, but that's about it. For me, though, my ADHD has gotten worse as time goes by. I was barely organized as a kid, and now it's exhausting to even try now.</p><p></p><p>But as for why, it's because I happen to be terrible at planning and follow-through and remembering to do basic things. It's not a big deal when I run my typical games, which are barely-connected stand-alone episodes (I'm doing Monster of the Week now, but the players are still in that sort of mindset where they rarely want to go off to do their own personal things). </p><p></p><p>But several of my players have been jonesing for something with more mechanics (in this case, Level Up) in a much more ambitious setting (a homebrew Industrial-Fantasy city) with several different fronts (class divide tensions coming to a head, people colonizing a new plane of existence, weird energies from that new plane leaking in and causing mutations), a war between two other nations that is slowly approaching our own nation). So I can see where the traps are going to be and I want to be more prepared.</p><p></p><p></p><p>Well, I was looking (as the post's title says) for actual organization tips. For instance, do people just use single documents or tons of different documents? Do people find a particular program or app to be useful? Do they stick stats in with the area description or in its own doc? That sort of thing? Are there particularly good tips or even mechanics from various games that they've found extremely useful in taking some of the burden off the GM? Things like that.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9264158, member: 6915329"] Heh, well, I was diagnosed at 38, because girls just didn't have these sorts of issues in the 80s and 90s when I was in grade school (so instead, I just needed to apply myself more, although I was never actually shown [I]how[/I]). I can't take stimulant meds due to other health issues; the one I take now is OK, in the sense I can generally watch an entire TV show now without getting [I]too [/I]distracted, but that's about it. For me, though, my ADHD has gotten worse as time goes by. I was barely organized as a kid, and now it's exhausting to even try now. But as for why, it's because I happen to be terrible at planning and follow-through and remembering to do basic things. It's not a big deal when I run my typical games, which are barely-connected stand-alone episodes (I'm doing Monster of the Week now, but the players are still in that sort of mindset where they rarely want to go off to do their own personal things). But several of my players have been jonesing for something with more mechanics (in this case, Level Up) in a much more ambitious setting (a homebrew Industrial-Fantasy city) with several different fronts (class divide tensions coming to a head, people colonizing a new plane of existence, weird energies from that new plane leaking in and causing mutations), a war between two other nations that is slowly approaching our own nation). So I can see where the traps are going to be and I want to be more prepared. Well, I was looking (as the post's title says) for actual organization tips. For instance, do people just use single documents or tons of different documents? Do people find a particular program or app to be useful? Do they stick stats in with the area description or in its own doc? That sort of thing? Are there particularly good tips or even mechanics from various games that they've found extremely useful in taking some of the burden off the GM? Things like that. [/QUOTE]
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