Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
For those that find Alignment useful, what does "Lawful" mean to you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8565059" data-attributes="member: 58172"><p>A Fey can create new realities moving foreward, but one cannot undo what was said in the past. A fate that was spoken in the past is already a fact of reality. But a Fey can create new realities that remedy it, subvert it, or even turn the previous wording on its head to achieve the opposite result. The Fey cant change the past but can alter the future.</p><p></p><p>The concept that words cause reality exists in many different cultures.</p><p></p><p>In Norse tradition, the Nornir are roughly equivalent to the fates. There is a story where the Nornir gathered at the birth of a hero of a saga. One Nornir said, The infant will die by the time that candle burns out. Originally the oracle means, the child will die within the next two hours. But an other Nornir stepped in to save the child, and spoke a second oracle. She snuffed out the flame of the candle, and said, This one will continue to live for as long as this candle exists. The hero grew up and kept the candle safe, living for (IIRC) centuries. When he achieved everything he sought to achieve, he lit the candle himself, in order to move on into the afterlife.</p><p></p><p>These "oracles" or "fates" or "oaths" are the essence of reality itself. The manipulation of it is magic itself.</p><p></p><p>Old school DMs who are familiar with the earlier Wish spell are familiar with how to adjudicate the wording of a Wish. A DM can interpret the Wish generously or punishingly, but either way it is the wording itself that matters. The same judicial skills apply to any Fey when speaking, and especially when speaking solemnly.</p><p></p><p>In sum, the oaths of a Fey cannot undo the past, but can reinvent the future.</p><p></p><p></p><p></p><p>Regarding alignment. The Norse Nornir feel True Neutral. They assign fates for individuals and groups alike, whatever is expedient toward the inscrutible plans for the future.</p><p></p><p>But. When D&D assigns this magic of oaths to Chaotic Good, it means these ones weild this magic individualistically and ultimately for a Good cause. The Chaotic Good Fey are about the reality of an individuals fate.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8565059, member: 58172"] A Fey can create new realities moving foreward, but one cannot undo what was said in the past. A fate that was spoken in the past is already a fact of reality. But a Fey can create new realities that remedy it, subvert it, or even turn the previous wording on its head to achieve the opposite result. The Fey cant change the past but can alter the future. The concept that words cause reality exists in many different cultures. In Norse tradition, the Nornir are roughly equivalent to the fates. There is a story where the Nornir gathered at the birth of a hero of a saga. One Nornir said, The infant will die by the time that candle burns out. Originally the oracle means, the child will die within the next two hours. But an other Nornir stepped in to save the child, and spoke a second oracle. She snuffed out the flame of the candle, and said, This one will continue to live for as long as this candle exists. The hero grew up and kept the candle safe, living for (IIRC) centuries. When he achieved everything he sought to achieve, he lit the candle himself, in order to move on into the afterlife. These "oracles" or "fates" or "oaths" are the essence of reality itself. The manipulation of it is magic itself. Old school DMs who are familiar with the earlier Wish spell are familiar with how to adjudicate the wording of a Wish. A DM can interpret the Wish generously or punishingly, but either way it is the wording itself that matters. The same judicial skills apply to any Fey when speaking, and especially when speaking solemnly. In sum, the oaths of a Fey cannot undo the past, but can reinvent the future. Regarding alignment. The Norse Nornir feel True Neutral. They assign fates for individuals and groups alike, whatever is expedient toward the inscrutible plans for the future. But. When D&D assigns this magic of oaths to Chaotic Good, it means these ones weild this magic individualistically and ultimately for a Good cause. The Chaotic Good Fey are about the reality of an individuals fate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
For those that find Alignment useful, what does "Lawful" mean to you
Top