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Forbes’ Brett Knight visits Wizards of the Coast.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8798408" data-attributes="member: 6802378"><p>Let's rebember D&D isn't all the eggs in only one basket. D&D is not only Forgotten Realm (althought this has been its main hook) but also other lines (Ravenloft, Spelljammer, Dragonlance, Dark Sun, Planescape, Eberron, and technically merged with Magic: the Gathering Multiverse). </p><p></p><p>And D&D as cinematic universe allows more freedom for producers, because this franchise isn't too linked with certain characters, and actors can be replaced easily if this was necessary. </p><p></p><p>I guess after Baldur's Gate III the next title will be the sequel of Planescape. I don't advice online videogames because they are a lot of rivals, but better licencing in famous titles, for example licenced skins in Fortnite.</p><p></p><p>D&D can fill the space after the saturation of superheroes. </p><p></p><p>It will be not the end of the physical books, these may be very valious for speculators to be sold to collectors in the future. Only these will be not the main income source. Don't blame Hasbro because this wants to make money to pay the bills.</p><p></p><p>If Hasbro can make money with its virtual tabletop you can guess videogame studios will try to launch their own version, and even other TTRPG franchises could be acquired by some big fish from the entertaiment industry. We shouldn't be too surprised if Microsoft, Disney or Warner acquired a 3PP or a TTRPG publisher only for the IPs.</p><p></p><p>Other point is the older generation of players are playing with their children, and then even Ravenloft or Dark Sun can be enough teen-friendly if it was necessary. This is a serious comercial advantage against other titles for a mature audence.</p><p></p><p>I have said several times in the past Hasbro might be very interested into "intercompany crossovers" within D&D, but here the challengue is the system is not ready for a right power balance to add advanced technology and firearms but being totally compatible with the previous system. Here WotC's VTT could be useful for playtesting. If this worked, then WotC's VTT could be used not only for modern and sci-fi settings, but also for collaborations as Fortnite. Let's imagine WotC's VTT for Gamma World or Star*Drive, but also with packs about licenced franchises from videogames or movies, for example G.I.Joe, Rambo, Robocop, Predator or Overwatch as "collabs" in "Gamma World VTT).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8798408, member: 6802378"] Let's rebember D&D isn't all the eggs in only one basket. D&D is not only Forgotten Realm (althought this has been its main hook) but also other lines (Ravenloft, Spelljammer, Dragonlance, Dark Sun, Planescape, Eberron, and technically merged with Magic: the Gathering Multiverse). And D&D as cinematic universe allows more freedom for producers, because this franchise isn't too linked with certain characters, and actors can be replaced easily if this was necessary. I guess after Baldur's Gate III the next title will be the sequel of Planescape. I don't advice online videogames because they are a lot of rivals, but better licencing in famous titles, for example licenced skins in Fortnite. D&D can fill the space after the saturation of superheroes. It will be not the end of the physical books, these may be very valious for speculators to be sold to collectors in the future. Only these will be not the main income source. Don't blame Hasbro because this wants to make money to pay the bills. If Hasbro can make money with its virtual tabletop you can guess videogame studios will try to launch their own version, and even other TTRPG franchises could be acquired by some big fish from the entertaiment industry. We shouldn't be too surprised if Microsoft, Disney or Warner acquired a 3PP or a TTRPG publisher only for the IPs. Other point is the older generation of players are playing with their children, and then even Ravenloft or Dark Sun can be enough teen-friendly if it was necessary. This is a serious comercial advantage against other titles for a mature audence. I have said several times in the past Hasbro might be very interested into "intercompany crossovers" within D&D, but here the challengue is the system is not ready for a right power balance to add advanced technology and firearms but being totally compatible with the previous system. Here WotC's VTT could be useful for playtesting. If this worked, then WotC's VTT could be used not only for modern and sci-fi settings, but also for collaborations as Fortnite. Let's imagine WotC's VTT for Gamma World or Star*Drive, but also with packs about licenced franchises from videogames or movies, for example G.I.Joe, Rambo, Robocop, Predator or Overwatch as "collabs" in "Gamma World VTT). [/QUOTE]
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Forbes’ Brett Knight visits Wizards of the Coast.
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