Baron Opal II
Legend
Absolutely. Or, use the anti-magic ray to slip through it and use it as cover, should it desire.What happens when a beholder is "forcecaged"?
It should be able to blast it's way out, right?
Absolutely. Or, use the anti-magic ray to slip through it and use it as cover, should it desire.What happens when a beholder is "forcecaged"?
It should be able to blast it's way out, right?
That's what I thought this thread was going to be about, but at first I didn't think that would work. The anti-magic field is projected from the eye, so once the eye is outside the force field/bars would return with the beholder caught in them. But reading the spell, it says that if a creature is caught partially in the spell's area, it is forced outward until it is entirely outside, so that sounds like what would happen.
Come to think of it, I'm back in the corner of "anti-magic eye won't work". The eye projects a cone of anti-magic, so when the beholder is right next to the forcecage wall, the hole made by the anti-magic would be too small to get through.Absolutely. Or, use the anti-magic ray to slip through it and use it as cover, should it desire.
I mean, that's only if the caster thought to make the box exactly the size of the beholder.Come to think of it, I'm back in the corner of "anti-magic eye won't work". The eye projects a cone of anti-magic, so when the beholder is right next to the forcecage wall, the hole made by the anti-magic would be too small to get through.
Ehrm, no. The anti-magic cone is continuously projected from the central eye. As the beholder moves closer to the wall, the cone will cover a smaller area.I mean, that's only if the caster thought to make the box exactly the size of the beholder.
Oh I see what you're saying. yes that makes sense.Ehrm, no. The anti-magic cone is continuously projected from the central eye. As the beholder moves closer to the wall, the cone will cover a smaller area.
I mean, that's only if the caster thought to make the box exactly the size of the beholder.
Blindness absolutely stops all eye rays (except the central eye).While we're on the subject of capturing and disabling beholders, what about the Blindness spell? Does this blindness also disable the eye rays and anti-magic cone?
As con is one of the weaker saves of a beholder, a 2nd level blindness spell is often a reasonable way to shut it down for a round or two and let it be crushed.Eye Rays. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.