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Forced March question
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<blockquote data-quote="Quickleaf" data-source="post: 7547753" data-attributes="member: 20323"><p>For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). That's almost two marathons long, and not far off from the 100km "loaded" march a Caporal in the French Foreign Legion must complete within 24 hours.</p><p></p><p>This is in jungle terrain which, due to the challenging nature of traversing the jungle, allows PCs at a normal travel place to cover 10 miles per 8-hour day, or with a fast pace 20 miles.</p><p></p><p>According to the PHB:</p><p>[SECTION]<strong><em>Forced March.</em></strong> The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion.</p><p>For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour.</p><p>The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).[/SECTION]</p><p></p><p>Would this be handled as a DC 22 Con save, and if you fail you suffer one level of exhaustion?</p><p></p><p>Or would it be more accurate to adapt those rules creatively...? For example, you make a DC 20 Con save, and every degree of 5 that you fail by you suffer a level of exhaustion, so 15-19 = one exhaustion level, 10-14 = two exhaustion levels, 5-9 = three exhaustion levels, 0-4 = four exhaustion levels.</p><p></p><p>I realize the core rules may not account for this sort of scenario exactly, but I'm curious to hear the perspectives of my fellow gamers.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7547753, member: 20323"] For an upcoming adventure, I need to understand how to handle a 20-hour forced march spanning around 50 miles (80 km). That's almost two marathons long, and not far off from the 100km "loaded" march a Caporal in the French Foreign Legion must complete within 24 hours. This is in jungle terrain which, due to the challenging nature of traversing the jungle, allows PCs at a normal travel place to cover 10 miles per 8-hour day, or with a fast pace 20 miles. According to the PHB: [SECTION][B][I]Forced March.[/I][/B] The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of Exhaustion (see Conditions ).[/SECTION] Would this be handled as a DC 22 Con save, and if you fail you suffer one level of exhaustion? Or would it be more accurate to adapt those rules creatively...? For example, you make a DC 20 Con save, and every degree of 5 that you fail by you suffer a level of exhaustion, so 15-19 = one exhaustion level, 10-14 = two exhaustion levels, 5-9 = three exhaustion levels, 0-4 = four exhaustion levels. I realize the core rules may not account for this sort of scenario exactly, but I'm curious to hear the perspectives of my fellow gamers. [/QUOTE]
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