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Forced March question
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<blockquote data-quote="Quickleaf" data-source="post: 7547778" data-attributes="member: 20323"><p>Yeah, that method of requiring a save each hour just seemed too brutal. For example, I've walked about 26 miles (mostly flat terrain) in 8 hours with a couple breaks. And I was just reading about <a href="https://www.backpacker.com/news-and-events/karel-sabbe-appalachian-trail-speed-record" target="_blank">Karel Sabbe</a> averaging 53 miles per day on the Appalachian Trail (with support), and that <a href="https://www.backpacker.com/stories/joe-mcconaughy-appalachian-trail-record" target="_blank">Joe McConaughy</a> averaged 50 miles per day on the Appalachian Trail (without support). It wasn't jungle, but these guys were doing this for days on end!</p><p></p><p></p><p></p><p>I'll put the specifics in spoilers cause one or two of my players are on ENWorld...</p><p></p><p>[SBLOCK]The march is not required, per se, but is something my players are likely to attempt to beat some flying monsters to a friendly settlement. Basically, there's a foreshadowed gargoyle attack coming for a "Rivendell" equivalent (Kir Sabal, in <em>Tomb of Annihilation</em>) which the PCs are planning to make a return trip pretty soon. The aarakocra at "Rivendell" know a ritual which can grant the PCs magical flight – hugely helpful for the exploration-heavy campaign – but they need to recover a black orchid first. The gargoyles are flying way high up, originating south of the PCs' current position, which is in turn south of "Rivendell"; therefor, they're going to witness a whole bunch of gargoyles flying high above and realize the gargoyles' destination. If the PCs want to be involved in the defense of "Rivendell", they'll need to try and match the gargoyles' pace with a forced march. At least the path they'd be taking roughly follows a river the PCs have already traveled along before, so they're familiar with the terrain.[/SBLOCK]</p><p></p><p>Obviously there are other approaches they might take – they might say "screw that, forget the ritual, let's mind our own business" or "let's try to distract a huge force of monsters which could very well kill us all" – but knowing my players this is a likely possibility. I don't make a habit of slamming them with exhaustion, and I've streamlined a lot of the logistics stuff in this campaign (<em>Tomb of Annihilation</em>) so they usually don't have to worry about dehydration/starvation, etc. However, on <strong><em>rare</em></strong> occasions, such as a dramatic forced march, I believe exhaustion can be an interesting element in the game.</p><p></p><p></p><p></p><p>Yeah, I've hiked in jungles, done 20+ miles hikes, and run a couple marathons, but I have no real grasp of just how grueling such an endeavor would be. </p><p></p><p>In this instance, the PCs <em>are</em> the natives and they do have NPC henchmen very familiar with the jungle accompanying them.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7547778, member: 20323"] Yeah, that method of requiring a save each hour just seemed too brutal. For example, I've walked about 26 miles (mostly flat terrain) in 8 hours with a couple breaks. And I was just reading about [url=https://www.backpacker.com/news-and-events/karel-sabbe-appalachian-trail-speed-record]Karel Sabbe[/url] averaging 53 miles per day on the Appalachian Trail (with support), and that [url=https://www.backpacker.com/stories/joe-mcconaughy-appalachian-trail-record]Joe McConaughy[/url] averaged 50 miles per day on the Appalachian Trail (without support). It wasn't jungle, but these guys were doing this for days on end! I'll put the specifics in spoilers cause one or two of my players are on ENWorld... [SBLOCK]The march is not required, per se, but is something my players are likely to attempt to beat some flying monsters to a friendly settlement. Basically, there's a foreshadowed gargoyle attack coming for a "Rivendell" equivalent (Kir Sabal, in [I]Tomb of Annihilation[/I]) which the PCs are planning to make a return trip pretty soon. The aarakocra at "Rivendell" know a ritual which can grant the PCs magical flight – hugely helpful for the exploration-heavy campaign – but they need to recover a black orchid first. The gargoyles are flying way high up, originating south of the PCs' current position, which is in turn south of "Rivendell"; therefor, they're going to witness a whole bunch of gargoyles flying high above and realize the gargoyles' destination. If the PCs want to be involved in the defense of "Rivendell", they'll need to try and match the gargoyles' pace with a forced march. At least the path they'd be taking roughly follows a river the PCs have already traveled along before, so they're familiar with the terrain.[/SBLOCK] Obviously there are other approaches they might take – they might say "screw that, forget the ritual, let's mind our own business" or "let's try to distract a huge force of monsters which could very well kill us all" – but knowing my players this is a likely possibility. I don't make a habit of slamming them with exhaustion, and I've streamlined a lot of the logistics stuff in this campaign ([I]Tomb of Annihilation[/I]) so they usually don't have to worry about dehydration/starvation, etc. However, on [B][I]rare[/I][/B] occasions, such as a dramatic forced march, I believe exhaustion can be an interesting element in the game. Yeah, I've hiked in jungles, done 20+ miles hikes, and run a couple marathons, but I have no real grasp of just how grueling such an endeavor would be. In this instance, the PCs [I]are[/I] the natives and they do have NPC henchmen very familiar with the jungle accompanying them. [/QUOTE]
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