Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Forced March question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TallIan" data-source="post: 7549280" data-attributes="member: 6853819"><p>This seems a little too small a cost to mitigate exhaustion. For me that would be a total no brainier. Maybe only have healing potions and magic only have a chance of mitigating the exhaustion.</p><p></p><p>Something that occurred to me (and I wish it had at the start of this thread), combining the idea of HP/HD loss as the "cost" of pushing yourself you could use healing potions (and other healing magic) to lower the DC of the CON checks. Something like -1 DC for every die of healing (eg cure wounds lowers it by 1; potion of superior healing lowers it by 4; etc). This option could simply be a house rule going forward. Any time you have to make a CON check to not take exhaustion you can spend healing resources to make the DC easier.</p><p></p><p></p><p>Ancient roadways are harder to make out than many people realise. Remaining on course while rushing is much harder. Walking in a straight line, especially through foliage, is harder than many people realise. All of this adds up to reasonable skill challenges and the risk of getting lost - even though you are following a road. There are bits that will certainly make the going easier, but there are bits that won't seem to be any different to virgin jungle. I've followed ancient Roman roads in England and sometimes the only reason you are sure you're still following the road is because there is a much newer fence that follows it. Patches of it are so completely obliterated that without the fence you could easily wander off and not realise for quite some time.</p><p></p><p>Otherwise I think that you are getting there in terms of making this an interesting event in the session.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7549280, member: 6853819"] This seems a little too small a cost to mitigate exhaustion. For me that would be a total no brainier. Maybe only have healing potions and magic only have a chance of mitigating the exhaustion. Something that occurred to me (and I wish it had at the start of this thread), combining the idea of HP/HD loss as the "cost" of pushing yourself you could use healing potions (and other healing magic) to lower the DC of the CON checks. Something like -1 DC for every die of healing (eg cure wounds lowers it by 1; potion of superior healing lowers it by 4; etc). This option could simply be a house rule going forward. Any time you have to make a CON check to not take exhaustion you can spend healing resources to make the DC easier. Ancient roadways are harder to make out than many people realise. Remaining on course while rushing is much harder. Walking in a straight line, especially through foliage, is harder than many people realise. All of this adds up to reasonable skill challenges and the risk of getting lost - even though you are following a road. There are bits that will certainly make the going easier, but there are bits that won't seem to be any different to virgin jungle. I've followed ancient Roman roads in England and sometimes the only reason you are sure you're still following the road is because there is a much newer fence that follows it. Patches of it are so completely obliterated that without the fence you could easily wander off and not realise for quite some time. Otherwise I think that you are getting there in terms of making this an interesting event in the session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Forced March question
Top