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<blockquote data-quote="LordEntrails" data-source="post: 7549549" data-attributes="member: 6804070"><p>Another consideration is to not change healing potions to get rid of exhaustion, but allow the players to spend time and search for these herbal "supplements". Akin to the potion of vitality, but only one level. You can also reintroduce the CON save for those cases when the party goes ahead and pushes ahead. So maybe the exhaustion isn't manditory. Only a single CON roll per instance so it wouldn't add much time to resolve. And agree not to have exhaustion occur until the end.</p><p></p><p></p><p>Or rather than have them chose postions, just say things like "Ok, know we need someone to make a navigation check." "Now we nee someone as lookout (perception)" "Who's paddling the boat? They need to make a ..." And just do that # number of times and define success by how many they succeed at, or keep up those types of things until they get X number of successes or failures.</p><p></p><p></p><p></p><p>Another things is if the road were magically treated, or treated with a road base that acts as a defoliant, vegetation could be lighter where the road is, even if it were not raised much.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7549549, member: 6804070"] Another consideration is to not change healing potions to get rid of exhaustion, but allow the players to spend time and search for these herbal "supplements". Akin to the potion of vitality, but only one level. You can also reintroduce the CON save for those cases when the party goes ahead and pushes ahead. So maybe the exhaustion isn't manditory. Only a single CON roll per instance so it wouldn't add much time to resolve. And agree not to have exhaustion occur until the end. Or rather than have them chose postions, just say things like "Ok, know we need someone to make a navigation check." "Now we nee someone as lookout (perception)" "Who's paddling the boat? They need to make a ..." And just do that # number of times and define success by how many they succeed at, or keep up those types of things until they get X number of successes or failures. Another things is if the road were magically treated, or treated with a road base that acts as a defoliant, vegetation could be lighter where the road is, even if it were not raised much. [/QUOTE]
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