Ferret
Explorer
1st Prestige class, I did this one to go with the Dreg(Now Dregh), but both changed.
Forest keeper
Requirements
BAB: +3
Wildshape 1/day
Has seen a forest.
HD d8
Class Skills: The druid's class skills (and the key ability for each skill) are, Concentration (Con), Craft (Int), Diplomacy (Cha), , Heal (Wis), Intuit Direction (Wis), Knowledge (plants) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int), Swim (Str), and Wilderness Lore (Wis).
Weapon and armour proficiencies: None gained
Saves and BAB as druid
Half spell advancement (Gulp help me)
Lvls
1 Woodland living
2 Barkskin 1/day
3 Plant growth 1/Day Hard as wood
4 Sense step
5 Thorn chain
6 Treant wildshape
7 Permanent Barkskin
9 Protective briar
10 Gaea’s embrace
Woodland living (Ex): As the starting ability, the Forest keeper gains a +4 fortitude to all poisoness plants, fungi and other naturally occurring poisons, s/he also gains a +4 bonus to hide and move silently checks inside woodlands.
Barkskin (Sp): Conjuring up innate power, the Forest keeper may now make His/her skin bark like, as the spell. Only use the Forest keeper level +the Wis mod for purpose of levels. (Bonus equals L/3+2+W, L=level and W equals wisdom modifier)
Sun Sustenance (Ex): Also at second level, the Forest keeper gains the ability to draw energy from the sun. As long as s/he spends at least 4 hours of the day outdoors, s/he can draw sustenance from the sun itself, and thus s/he requires no food that day. S/he still thirsts, however, and needs the standard amount of water to survive.
Hard as wood (Ex): Due to extensive magic and work with plants, his/her skin hardens, granting the Toughness feat.
Plant growth (Sp): Usable 1/day the Forest keeper may cast plant growth, but only the “Over growth” version.
Sense step (Ex): The Forest keeper gains Tremorsense, by sensing the vibrations travelling along Roots and overhead vines.
Thorn chain (Su): The Forest keeper can now create a long, thorned vine, from any near by tree branch. This treated as a +3 spiked chain that deals 2d6 piercing damage, which the character is proficient in, and it breaks no oaths.
Treant Wild Shape (Sp): Beginning at sixth level, the Forest keeper can use wild shape to take the form of a Treant and back again once per day. This ability otherwise works like wild shape. Since a Treant has a voice and manipulative appendages, the Forest keeper can cast spells normally while in Treant wild shape.
Permanent Barkskin (Su): The Forest keeper's affinity of nature has granted him/her toughened skin, and acts as though the spell Barkskin has been cast by a 12th level FK with an 18 score in wisdom. The spell no longer affects them, and neither does any rise in level or wisdom.
Protective briar (Sp): The Forest keeper is, now able to call upon nature and cover himself with a sharp tangle of vines. It has (Wis mod)d8 hit points, and grants 60% concealment, but the Forest keeper is unhindered in his movements, and the briar follows him. The briar fills the square so no other being may enter, and any one without reach/ranged weapon takes 1d4 damage on a failed reflex save of 13.
Gaea's Embrace: At 10th level, the Forest keeper permanently becomes a plant creature, though all forms of wild shape that the character could previously use remain available to him. His/her type changes to plant, and as a result s/he gains low-light vision, is immune to poison, sleep, paralysis, stunning, and polymorphing, and is not subject to critical hits or mind-influencing effects (charms, compulsions, phantasms, patterns, or morale effects). S/he no longer suffers penalties for aging and cannot be magically aged. Any aging penalties s/he may already have suffered, however, remain in place. Bonuses still accrue, and the Forest keeper still dies of old age when His/her time is up.