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Forgotten Realms 4e Changes: Good/Bad?
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<blockquote data-quote="Felon" data-source="post: 5158772" data-attributes="member: 8158"><p>I find the "blame the DM" line to be epitome of lame cliches trotted out over and over again. </p><p></p><p>Put aside the boorish attitude for a second to consider that if a lot of different people keep encountering the same barrier, there might be something to it. If a DM ran a 3.5 campaign in the Silver Marches, he could certainly say that Alustriel is indisposed every time a major threat reared its head, but eventually it starts to feel a little contrived that a band of 5th-level characters are running around stopping an orc horde laying siege to one of the seven signatories when Alustriel or one of her many powerful children or one her demigod sisters could just poof into their midst and wipe the threat out wholesale.</p><p></p><p></p><p>If by Rule Zero you mean take a cafeteria approach that strips away enough of the realms so that it's now just a relaively generic setting, then okay. If you mean you just fixate on the hinterlands and don't make big ripples, then fine. But beyond that, you gotta explain to me what you mean. The powerful personages that shaped the realm were, to many, the setting's defining characterisitc. Much moreso than locales or cultures. That's likely where the great divide that separates the points-of-view. It's like trying to play a Dragonball Z RPG without Goku or Vegeta. The dominance of certain badasses is the point. It's a bit of a koan.</p><p></p><p>Every major faction in FR, good or ill, was headed by epic-level powers. Just as your average band of Star Wars heroes simply hasn't got the juice to go kill Vader, you'd have to be swimming at the deepest end of the pool to go topple the Churcch of Bane, Red Wizards, or what have you.</p></blockquote><p></p>
[QUOTE="Felon, post: 5158772, member: 8158"] I find the "blame the DM" line to be epitome of lame cliches trotted out over and over again. Put aside the boorish attitude for a second to consider that if a lot of different people keep encountering the same barrier, there might be something to it. If a DM ran a 3.5 campaign in the Silver Marches, he could certainly say that Alustriel is indisposed every time a major threat reared its head, but eventually it starts to feel a little contrived that a band of 5th-level characters are running around stopping an orc horde laying siege to one of the seven signatories when Alustriel or one of her many powerful children or one her demigod sisters could just poof into their midst and wipe the threat out wholesale. If by Rule Zero you mean take a cafeteria approach that strips away enough of the realms so that it's now just a relaively generic setting, then okay. If you mean you just fixate on the hinterlands and don't make big ripples, then fine. But beyond that, you gotta explain to me what you mean. The powerful personages that shaped the realm were, to many, the setting's defining characterisitc. Much moreso than locales or cultures. That's likely where the great divide that separates the points-of-view. It's like trying to play a Dragonball Z RPG without Goku or Vegeta. The dominance of certain badasses is the point. It's a bit of a koan. Every major faction in FR, good or ill, was headed by epic-level powers. Just as your average band of Star Wars heroes simply hasn't got the juice to go kill Vader, you'd have to be swimming at the deepest end of the pool to go topple the Churcch of Bane, Red Wizards, or what have you. [/QUOTE]
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