Sylrae
First Post
I know more about pre-4e realms than the average D&D player, but I'm not a hardcore grognard that has been playing since the old grey box, nor do I think 'grey box only' is the best time period of the realms. I also don't like the annoying cliche characters I've seen based on Drizzt Do'Urden.
I came in after the time of troubles, though I can understand how the god reshuffling could be a huge pain in the ass to anyone running the realms at that time. Likewise if I had been running the realms at the time of the reset (which actually happened while I was groupless).
I can appreciate the reasons people felt a reboot was needed even if im not sure about the way they chose to go.
-Aside-
There are a number of changes I just dont understand, and find a bit offputting. Some of them are more 4e problems than fr problems, though they influence FR.
Races: I don't quite understand why the 4e core races were thrust upon the realms. The realms have consistently had slightly different races, and a much greater variety, before 4e.
Dragonborn: Short Dragonkin with boobs? I'm not seeing what the improvement is to having a 2nd race of dragon people. Maybe I'm missing something. I would have thought the obvious choice would be to make them be dragonkin, and just use the 4e dragonborn stats if necessary.
Duergar: Why are they now devils? I'm confused.
Elves: Pre 4e there were too many types of elves with different stats, and some of them could have been combined. What I dont quite get the reason for/like is the retcon of the history of the elves in 4e to explain the eladrin.
Points of light: This is more of a question than a gripe. Is the destruction of faerun so complete that there is no trade because it is so dangerous now? or is it close to how it was in AD&D where the wild was wild, but not to the point nobody left town without adventurers.
While I've read through chunks of someone else's copy, I never went out and bought a copy. Can someone explain possible reasons for the above? Can someone tell me what's good about FR 4e to make it worth the purchase, over hunting down 2nd hand copies of the pre-4e realms books?
Is there much I could use it for in the way of setting, or is it just old material updated to deal with the spellplague which is there to describe 4e?
Or, More Succinctly: Is the 4e realms book of much use other than updated mechanics for running realms in 4e? How is it for setting information? Any better than before? or is there just less of it, and less to know?
I came in after the time of troubles, though I can understand how the god reshuffling could be a huge pain in the ass to anyone running the realms at that time. Likewise if I had been running the realms at the time of the reset (which actually happened while I was groupless).
I can appreciate the reasons people felt a reboot was needed even if im not sure about the way they chose to go.
-Aside-
People said the realms were too detailed, and the information was too spread out to be easily accessible - That's true. Too Many Mary-Sues, often only detailed in novels, which players then expect to be able to go to for help - Also True. I believe this is an issue of organization more than anything else, plus the argument of "You know this character lives in the area, does your character: Knowledge (Dalelands); Roll it." Oh you dont have that skill? You have no idea who that is.
There are a number of changes I just dont understand, and find a bit offputting. Some of them are more 4e problems than fr problems, though they influence FR.
Races: I don't quite understand why the 4e core races were thrust upon the realms. The realms have consistently had slightly different races, and a much greater variety, before 4e.
Dragonborn: Short Dragonkin with boobs? I'm not seeing what the improvement is to having a 2nd race of dragon people. Maybe I'm missing something. I would have thought the obvious choice would be to make them be dragonkin, and just use the 4e dragonborn stats if necessary.
Duergar: Why are they now devils? I'm confused.
Elves: Pre 4e there were too many types of elves with different stats, and some of them could have been combined. What I dont quite get the reason for/like is the retcon of the history of the elves in 4e to explain the eladrin.
Points of light: This is more of a question than a gripe. Is the destruction of faerun so complete that there is no trade because it is so dangerous now? or is it close to how it was in AD&D where the wild was wild, but not to the point nobody left town without adventurers.
While I've read through chunks of someone else's copy, I never went out and bought a copy. Can someone explain possible reasons for the above? Can someone tell me what's good about FR 4e to make it worth the purchase, over hunting down 2nd hand copies of the pre-4e realms books?
Is there much I could use it for in the way of setting, or is it just old material updated to deal with the spellplague which is there to describe 4e?
Or, More Succinctly: Is the 4e realms book of much use other than updated mechanics for running realms in 4e? How is it for setting information? Any better than before? or is there just less of it, and less to know?
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