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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Forgotten Realms 4e Changes: Good/Bad?
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<blockquote data-quote="Obryn" data-source="post: 5158953" data-attributes="member: 11821"><p>Honestly, this was never my complaint with the late 2e and 3e Realms.</p><p></p><p>My complaint was that it was a huge, muddled, sprawling, overly-canon-reverent mess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The barrier for entry for anyone who wasn't a collector was very high, and the setting left little to no room for DMs anymore. While I'm sure experienced and knowledgable groups could do really cool things with it, there wasn't much room left for the more casual DM.</p><p></p><p>In the Grey Box, there were certain areas left blank for each DM to describe on their own. Sembia was the biggie. I thought this was one of the setting's biggest strengths - areas of the map left pristine that no canon could touch. When those were explored more thoroughly is when I knew the setting was catering more to the collectors and the canon-hounds than to more casual gamers. (And the explosion of novels didn't help, either!) It lost its use as a construction set for original campaigns and became a super-lore-bound setting where an experienced DM could work their own stories into the NPCs, metaplots, and various storylines.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5158953, member: 11821"] Honestly, this was never my complaint with the late 2e and 3e Realms. My complaint was that it was a huge, muddled, sprawling, overly-canon-reverent mess. :) The barrier for entry for anyone who wasn't a collector was very high, and the setting left little to no room for DMs anymore. While I'm sure experienced and knowledgable groups could do really cool things with it, there wasn't much room left for the more casual DM. In the Grey Box, there were certain areas left blank for each DM to describe on their own. Sembia was the biggie. I thought this was one of the setting's biggest strengths - areas of the map left pristine that no canon could touch. When those were explored more thoroughly is when I knew the setting was catering more to the collectors and the canon-hounds than to more casual gamers. (And the explosion of novels didn't help, either!) It lost its use as a construction set for original campaigns and became a super-lore-bound setting where an experienced DM could work their own stories into the NPCs, metaplots, and various storylines. -O [/QUOTE]
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