Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forgotten Realms 4e Changes: Good/Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derulbaskul" data-source="post: 5170641" data-attributes="member: 1581"><p>Actually, that's a good point, and I say that as someone who actually likes the 4E Realms as well as the earlier editions. </p><p></p><p>The current campaign I am DMing is very much the PCs vs The Elemental Chaos/Far Realm/Aboleth Sovereignty and, aside from the inclusion of The Elemental Chaos is essentially an update of the first FR campaign I ran in 3E which in turn was a loose conversion of <em>Night Below</em>.</p><p></p><p>The heroic tier starts in Akakul, goes to Aglarond then to the Sea of Fallen Stars then Chult. It certainly doesn't need FR to succeed.</p><p></p><p>My second campaign is about a civil war within the Zhentarim between Cyricists (who are now in the ascendant) and Banites (whose influence within the organisation has certainly waned).</p><p></p><p>It feels like it is going to be a lot more FRish as well as geographically wide-ranging and might be the sort of campaign where you would feel like the world itself is, as it were, adding value (if you will pardon my use of management-speak).</p><p></p><p>My biggest struggle remains the maps included with the FRCG. I still believe that the world map is one of the worst maps I have ever seen with any product in the nearly 30 years I have been involved with D&D. I think a good map with more details (and fewer "blotches" of indistinct terrain) would have been something to make people want to explore the world.</p><p></p><p>I also think smaller type should have been used so that there could be details added about the Plaguelands. In fact, the starting adventure should have involved an earth mote and a plagueland just to highlight the new features! Instead we have a generic adventure about goblins which, although enjoyable, was as generic as an adventure can be. (And, once again, the map sucked. You cannot compare the map of Loudwater in the <em>FRCG</em> with the map of Fallcrest in the <em>DMG</em>. Loudwater looks like one of those squarish maps from the 1970s/80s but given a nice colour treatment via Photoshop. Fallcrest is a functional work of art that make you want to explore the details.)</p><p></p><p></p><p></p><p>I actually give WotC props for the <em>Player's Guide</em>. I love the fact that you can actually give it to a player so that they can read up on the regions and get a spoiler-free overview. I would have loved to have seen a larger book with more regions... and maps that did not suck!</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 5170641, member: 1581"] Actually, that's a good point, and I say that as someone who actually likes the 4E Realms as well as the earlier editions. The current campaign I am DMing is very much the PCs vs The Elemental Chaos/Far Realm/Aboleth Sovereignty and, aside from the inclusion of The Elemental Chaos is essentially an update of the first FR campaign I ran in 3E which in turn was a loose conversion of [I]Night Below[/I]. The heroic tier starts in Akakul, goes to Aglarond then to the Sea of Fallen Stars then Chult. It certainly doesn't need FR to succeed. My second campaign is about a civil war within the Zhentarim between Cyricists (who are now in the ascendant) and Banites (whose influence within the organisation has certainly waned). It feels like it is going to be a lot more FRish as well as geographically wide-ranging and might be the sort of campaign where you would feel like the world itself is, as it were, adding value (if you will pardon my use of management-speak). My biggest struggle remains the maps included with the FRCG. I still believe that the world map is one of the worst maps I have ever seen with any product in the nearly 30 years I have been involved with D&D. I think a good map with more details (and fewer "blotches" of indistinct terrain) would have been something to make people want to explore the world. I also think smaller type should have been used so that there could be details added about the Plaguelands. In fact, the starting adventure should have involved an earth mote and a plagueland just to highlight the new features! Instead we have a generic adventure about goblins which, although enjoyable, was as generic as an adventure can be. (And, once again, the map sucked. You cannot compare the map of Loudwater in the [I]FRCG[/I] with the map of Fallcrest in the [I]DMG[/I]. Loudwater looks like one of those squarish maps from the 1970s/80s but given a nice colour treatment via Photoshop. Fallcrest is a functional work of art that make you want to explore the details.) I actually give WotC props for the [i]Player's Guide[/i]. I love the fact that you can actually give it to a player so that they can read up on the regions and get a spoiler-free overview. I would have loved to have seen a larger book with more regions... and maps that did not suck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forgotten Realms 4e Changes: Good/Bad?
Top