Ranger5
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Red Hand of Doom - Part 4 (continued)
Chaos would not begin to describe what the companions found as they came into Cathedral Square. Amidst the pouring rain, they could hear shouts and see people scrambling towards to the Temple of Lathander. They could see several bodies laying on the ground on the far side of the square from the temple, a single arrow in each one. The quickly made their way to the temple and there found Lord Jarmaath laid out, with an arrow wound in his chest. The clerics quickly explained that just minutes before a sniper, hidden somewhere in a building across the Square from the temple, hit Jarmaath with an arrow and he fell weakened to the ground. Then several more arrow shots came and several more fell to the ground. That is when everyone broke and ran for the temple instead of regrouping for the oncoming push of the horde.
After helping where they could, Lady Kaal arrived and implored the companions to find and neutralize the sniper. Lord Jarmaath's poisoning would eventually be cured but the blow to the soldiers' morale was an even greater threat. The Red Hand horde was gathering and would soon be making a final rush to end the war. If the soldiers, who were still outnumbered, were also demoralized, the outcome would be disastrous.
So with this new assignment and time running out, the companions set out immediately. Their first problem was where the sniper was exactly. They knew the sniper was in some building across from the temple, nearly 250 feet away. Unfortunately there was just a lot of open space between the temple and the buildings across the way. So the companions devised a plan to have Aslan use of his few remaining spells and call forth a wall of wind on the far side of the square between the temple and the opposite buildings. This would at least protect them from the sniper's arrows and get them close enough to perhaps spy where the sniper was hiding.
As the companions approached the wind wall several arrows in quick succession came flying out from the second floor of a building. The companions had figured out where the sniper was. They made for the door to, ironically, the coffin maker's shop.
Grull was first and burst the door down. As he stepped inside though, two bolts of lightning shot out at him. he dodged a bit but still took some damage from the magical lightning. Entering he saw two hobgoblin war adepts readying their next spells. He charged one and dealt it a telling blow with his greatsword. The rest of the companions quickly followed and the battle was joined.
As the rain poured outside, the flashes of spells and the clash of swords could be heard inside the coffin maker's shop. Within a few moments the two hobgoblin sorcerers were dead and the door to the upstairs was located. The companions rushed up with everyone but Grull avoiding the caltrops that had been set on the steps. Aslan was first upstairs and through the door. And with his haste came an vicious attack from a barely seen opponent. Aslan got a glimpse of his attacker has he ran off deeper into the second floor and seemed to fade form view. His attacker was one of the dragon men they had faced just a few weeks ago for the first time. This one though seemed to have incredible powers of stealth though. His surprise wore off quickly when he continued to feel the sting from the sniper's sword strike flow into his veins and cause him to lose significant strength. As the poison ravaged though him, he fell back while Tala, Mishka, and finally Grull made their way into the room trying to spy out the sniper. Barros came to the aid of his friend and helped neutralize the poison and heal his wound.
The battle with the sniper was difficult at best due to his ability to fade from view. However, the companions finally were able to gain an advantage byt locking the only door to the room they were in and boxing the sniper into a corner. Finally in a last desperate attempt, the sniper made a move and the companions were they waiting and cut him down. As a matter of course, they bashed open one of the windows and threw the sniper's body out. The cheers of the soldiers were all they need to hear to confirm that morale had been restored.
Several minutes later, after some healing and going through the sniper's equipment, Captain Ulverth, bloodied and battered, arrived with word that Wyrmlord Hravek Kharn was on his way here with a contingent of his best soldiers to personally cut down the companions. Ulverth and his men were no match for Kharn so the companions once again prepared themselves for what was surely the last fight of the battle. If they survived they may actually win the war. Failure most likely meant bloody death at Kharn's hands at best, unending torture or other unimaginable horrors at worst.
The companions then went out into the streets flowing with both human and goblin blood and marched forward to meet this Wyrmlord Kharn head on with the little resources left to them after a night's worth of battles.
Shortly they saw the commander of the horde striding down the middle of the street flanked by four ogres and two hill giants. He wore what appeared to be red dragon scale full plate and held a large shield in one hand and a wicked looking heavy pick in the other. As the two groups saw each other, they sprung into action. Kharn, calling out to Tiamat, cast a spell ti infuse himself with divine power. The giants themselves rushed forward to engage the companions.
Tala opened with a hail of arrows at Kharn seriously injured the Wrymlord. The rest of the companions moved to engage the giants. Kharn then enacted his own wall of wind to protect himself from the ranger's deadly bow. As the companions dealt with the giants, Kharn cast healing as well as enhancement spells upon himself. Tala and Aslan made their way through the side streets hoping to get into a flanking position and past the wall of wind so Tala could continue firing at Kharn. Finally the giants were all but defeated, but Grull, Barros, and Miskha were worn down to the point of exhaustion. Aslan was out of spells and Tala was attempting to get to higher ground past the wind wall.
That was when Kharn entered the fray and landed a critical blow on Barros nearly killing the cleric. Grull charged the wrymlord and hit with a vicious blow himself. Finally Tala got into position and with sent three arrows into the wrymlord, two into his chest and one though his skull.
Wyrmlord Hravek Kharn fell to the cobblestones with a thud as his own blood and the rainwater swirled about and flowed down the street.
A visible shockwave went through the troops of the horde was the news of the commander's death was passed along. That was when the horde broke and ran for the hills.
The cheers of the humans, elves and dwarves rose above the pelting of the heavy rains as they continued to route the forces of the horde. At long last the companions felt they could finally breathe. The horde had been routed and the forces of Elsir Vale were victorious.
The next day, after much healing and rest, the companions were the guests of honor at a victory celebration. Lord Jarmaath, recently healed of his wounds, spoke at length of the Heroes of Elsir Vale and how their actions had been instrumental in turning the tide of battle in their favor. Runners had been sent to Dennovar with the news of victory. The celebration feast lasted most of the day. Near the twilight hours, Lord Jarmaath called the companions aside and asked to speak with them on a matter of grave importance.
He had recently learned from his scouts and spies, and from recovered documents, the reason why High Wyrmlord Azarr Kul was not present at the battle of Brindol. Apparently he is performing a month long ritual to open a permanent portal to Tiamat's Court in Avernus in a place called the Fane of Tiamat. This Fane is located somewhere in the Wrymsmoke Mountains. If Azarr Kul is successful he will have an army of devils that will be all but unstoppable. Jarmaath calls upon the companions once more to find this Azarr Kul and stop him before he completes the ritual. He has secured the help of Immerstal the Red to teleport the companions to Drellin's Ferry where this all began to start what is hopefully the last battle in his bloody war.
So the next morning, the 21st of Flamerule, the companions found themselves in the burnt out remains of Drellin's Ferry and set out for the forbidding Wrymsmoke Mountains.
(To be continued with Part 5 of the Red Hand of Doom)
Chaos would not begin to describe what the companions found as they came into Cathedral Square. Amidst the pouring rain, they could hear shouts and see people scrambling towards to the Temple of Lathander. They could see several bodies laying on the ground on the far side of the square from the temple, a single arrow in each one. The quickly made their way to the temple and there found Lord Jarmaath laid out, with an arrow wound in his chest. The clerics quickly explained that just minutes before a sniper, hidden somewhere in a building across the Square from the temple, hit Jarmaath with an arrow and he fell weakened to the ground. Then several more arrow shots came and several more fell to the ground. That is when everyone broke and ran for the temple instead of regrouping for the oncoming push of the horde.
After helping where they could, Lady Kaal arrived and implored the companions to find and neutralize the sniper. Lord Jarmaath's poisoning would eventually be cured but the blow to the soldiers' morale was an even greater threat. The Red Hand horde was gathering and would soon be making a final rush to end the war. If the soldiers, who were still outnumbered, were also demoralized, the outcome would be disastrous.
So with this new assignment and time running out, the companions set out immediately. Their first problem was where the sniper was exactly. They knew the sniper was in some building across from the temple, nearly 250 feet away. Unfortunately there was just a lot of open space between the temple and the buildings across the way. So the companions devised a plan to have Aslan use of his few remaining spells and call forth a wall of wind on the far side of the square between the temple and the opposite buildings. This would at least protect them from the sniper's arrows and get them close enough to perhaps spy where the sniper was hiding.
As the companions approached the wind wall several arrows in quick succession came flying out from the second floor of a building. The companions had figured out where the sniper was. They made for the door to, ironically, the coffin maker's shop.
Grull was first and burst the door down. As he stepped inside though, two bolts of lightning shot out at him. he dodged a bit but still took some damage from the magical lightning. Entering he saw two hobgoblin war adepts readying their next spells. He charged one and dealt it a telling blow with his greatsword. The rest of the companions quickly followed and the battle was joined.
As the rain poured outside, the flashes of spells and the clash of swords could be heard inside the coffin maker's shop. Within a few moments the two hobgoblin sorcerers were dead and the door to the upstairs was located. The companions rushed up with everyone but Grull avoiding the caltrops that had been set on the steps. Aslan was first upstairs and through the door. And with his haste came an vicious attack from a barely seen opponent. Aslan got a glimpse of his attacker has he ran off deeper into the second floor and seemed to fade form view. His attacker was one of the dragon men they had faced just a few weeks ago for the first time. This one though seemed to have incredible powers of stealth though. His surprise wore off quickly when he continued to feel the sting from the sniper's sword strike flow into his veins and cause him to lose significant strength. As the poison ravaged though him, he fell back while Tala, Mishka, and finally Grull made their way into the room trying to spy out the sniper. Barros came to the aid of his friend and helped neutralize the poison and heal his wound.
The battle with the sniper was difficult at best due to his ability to fade from view. However, the companions finally were able to gain an advantage byt locking the only door to the room they were in and boxing the sniper into a corner. Finally in a last desperate attempt, the sniper made a move and the companions were they waiting and cut him down. As a matter of course, they bashed open one of the windows and threw the sniper's body out. The cheers of the soldiers were all they need to hear to confirm that morale had been restored.
Several minutes later, after some healing and going through the sniper's equipment, Captain Ulverth, bloodied and battered, arrived with word that Wyrmlord Hravek Kharn was on his way here with a contingent of his best soldiers to personally cut down the companions. Ulverth and his men were no match for Kharn so the companions once again prepared themselves for what was surely the last fight of the battle. If they survived they may actually win the war. Failure most likely meant bloody death at Kharn's hands at best, unending torture or other unimaginable horrors at worst.
The companions then went out into the streets flowing with both human and goblin blood and marched forward to meet this Wyrmlord Kharn head on with the little resources left to them after a night's worth of battles.
Shortly they saw the commander of the horde striding down the middle of the street flanked by four ogres and two hill giants. He wore what appeared to be red dragon scale full plate and held a large shield in one hand and a wicked looking heavy pick in the other. As the two groups saw each other, they sprung into action. Kharn, calling out to Tiamat, cast a spell ti infuse himself with divine power. The giants themselves rushed forward to engage the companions.
Tala opened with a hail of arrows at Kharn seriously injured the Wrymlord. The rest of the companions moved to engage the giants. Kharn then enacted his own wall of wind to protect himself from the ranger's deadly bow. As the companions dealt with the giants, Kharn cast healing as well as enhancement spells upon himself. Tala and Aslan made their way through the side streets hoping to get into a flanking position and past the wall of wind so Tala could continue firing at Kharn. Finally the giants were all but defeated, but Grull, Barros, and Miskha were worn down to the point of exhaustion. Aslan was out of spells and Tala was attempting to get to higher ground past the wind wall.
That was when Kharn entered the fray and landed a critical blow on Barros nearly killing the cleric. Grull charged the wrymlord and hit with a vicious blow himself. Finally Tala got into position and with sent three arrows into the wrymlord, two into his chest and one though his skull.
Wyrmlord Hravek Kharn fell to the cobblestones with a thud as his own blood and the rainwater swirled about and flowed down the street.
A visible shockwave went through the troops of the horde was the news of the commander's death was passed along. That was when the horde broke and ran for the hills.
The cheers of the humans, elves and dwarves rose above the pelting of the heavy rains as they continued to route the forces of the horde. At long last the companions felt they could finally breathe. The horde had been routed and the forces of Elsir Vale were victorious.
The next day, after much healing and rest, the companions were the guests of honor at a victory celebration. Lord Jarmaath, recently healed of his wounds, spoke at length of the Heroes of Elsir Vale and how their actions had been instrumental in turning the tide of battle in their favor. Runners had been sent to Dennovar with the news of victory. The celebration feast lasted most of the day. Near the twilight hours, Lord Jarmaath called the companions aside and asked to speak with them on a matter of grave importance.
He had recently learned from his scouts and spies, and from recovered documents, the reason why High Wyrmlord Azarr Kul was not present at the battle of Brindol. Apparently he is performing a month long ritual to open a permanent portal to Tiamat's Court in Avernus in a place called the Fane of Tiamat. This Fane is located somewhere in the Wrymsmoke Mountains. If Azarr Kul is successful he will have an army of devils that will be all but unstoppable. Jarmaath calls upon the companions once more to find this Azarr Kul and stop him before he completes the ritual. He has secured the help of Immerstal the Red to teleport the companions to Drellin's Ferry where this all began to start what is hopefully the last battle in his bloody war.
So the next morning, the 21st of Flamerule, the companions found themselves in the burnt out remains of Drellin's Ferry and set out for the forbidding Wrymsmoke Mountains.
(To be continued with Part 5 of the Red Hand of Doom)
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