New Hobby Releases In Stores & PDF Spotlight: 15th January 2018

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


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The New World
7th Sea Sourcebook
By John Wick Presents

Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands.

This book contains material for 7th Sea: Second Edition including new mechanics for environmental hazards, Backgrounds, Advantages, Arcana, Stories, Dueling styles and Sorceries. It also includes the three Nations of the former Aztlan Empire:​

  • [*=center]Nahuacan Alliance,a militaristicallianceof cities devoted to the same four gods
    [*=center]TzakK’an, a group of disparate city-states bound together by their shared culture living amongst dense jungles and ancient Syrneth ruins
    [*=center]Kuraq, a nation led by a single Empress devoted to the dead god Suway and the undead nobles who serve her

Join the Aztlani people in their struggle to unite in a time of change!

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Prince Valiant
Core Rulebook
By Nocturnal Media

Outstanding for both beginners and experienced players, Prince Valiant The Storytelling Game is a roleplaying game set in the Arthurian world of Hal Foster’s masterpiece comic strip. The game is by world-renowned game designer Greg Stafford (Runequest, King Arthur Pendragon). Like the majority of Greg’s games, the original edition of this game released in 1989 was published by Chaosium, Inc.

This storytelling game features deliberately simple mechanics to make it more accessible to younger players. The ease of play allows players to cooperate and enjoy the social activity of collectively creating a story, a pastime made easier as players take turns as the Storyteller.

Hal Foster’s comic strip has been praised for its art, story, historicity, and humanity. Prince Valiant and the other characters are brought to life through Foster’s storytelling and stunning artwork. Greg Stafford vividly communicates the wonder and adventure of Prince Valiant® in this new edition of his storytelling game, and players of the game find themselves continuing the traditions of the oral storytellers of old.

The new Prince Valiant The Storytelling Game is a significant improvement over the original B&W softcover. Notably, Hal Foster’s amazing artwork appears in color. The entire rulebook is full color! We’ve adding an insane number of Foster’s amazing illustrations.

The text has also been updated. Though the game is already designed to be accessible to a wide variety of players, it nevertheless contains some portions that have been modernized.

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Prince Valiant Episode Book
Prince Valiant Scenarios
By Nocturnal Media

A companion book to the Prince Valiant Storytelling Game, this scenario book features short scenarios that can be used by Storytellers to run adventures or inspire new and exciting stories of their own!

Some of the exceptional authors and scenarios included within this tome are:​

  • [*=center]The Lost Library by Shannon Appelcline
    [*=center]The Dán of Glenshire by Emily Care Boss
    [*=center]Too Many Tentacles by Ed Greenwood
    [*=center]The Mare’s Lamp, by Jeff Grubb
    [*=center]First Flower of Spring by B.J. Hensley
    [*=center]Fort Seahawk by Robin Laws
    [*=center]Treachery is the Deepest Cut by Monica Valentinelli
    [*=center]Nimue’s Song: A Lady’s Adventure by John Wick
    [*=center]& many more!

Many brave adventures await your knights inside these pages!

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V20 Beckett’s Jyhad Diary
Vampire: The Masquerade Supplement
By Onyx Path Publishing

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.
— Beckett

Beckett's Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

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The Next Generation Player Characters
Star Trek Adventures Supplement
By Modiphius

This PDF contains statistics for the crew of the U.S.S. Enterprise NCC-1701-D, including Captain Picard, Commander Riker, Commander Troi, Lt. Commander Data, Lt. Commander Geordi La Forge, Lieutenant Worf, and Lieutenant Yar, as well as the game statistics for the Starship Enterprise herself. These characters require the Star Trek Adventures core rulebook and go perfectly with the resin character set available from Modiphius Entertainment.

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Shaintar: Thundering Skies, Players Guide
Savage Worlds Supplement
By Savage Mojo

The Tempest is Coming!

Violent, unexplained storms batter the coast of Shaintar, Smashing into towns with incredible ferocity. It is the start of the Tempest, and there's nothing natural about the extreeme weather descending on the realm.
Tell the story of heroes battling the greatest of evils in Thundering Skies, the first published campaign setting for Shaintar. The stakes have never been higher - or more danterous - for the Tempest represents a terrible foe that seems unstoppable. Even Ceynara, the Queen of Hell, casts a wary eye upon the forces of the Tempest.

Be prepared, for the skies are Thundering!

In this book, you'll find plenty of new player options and enough campaign background to create any hero you want in this turbulent time. The Thundering Skies Player's Guide is an extract of the full Thundering Skies campaign book.

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The Mysterious Happenings at Furlong Down
5th Edition Adventure
By John R Davis

The Mysterious Happenings at Furlong Down is a sandbox adventure landscape for 5th edition D&D. It is for 4-6 2nd level PCs.

Module Synopsis A call for help from a PC's relative takes the party to the area around the village of Furlong Down. All is not well. A strange pallor has afflicted the village teenagers; farmers report sightings of dangerous beasts. The county was once plagued by a now destroyed vampire, but it still casts a shadow the village cannot escape from.

It contains​

  • [*=center]A rural village to investigate, and save?
    [*=center]20 wilderness encounters to overcome.
    [*=center]10 site based adventure areas (with 11 maps), containing about a 100 dungeon 'rooms'.
    [*=center]A random encounter table for the various terrains.
    [*=center]A table of rumour, worry and gossip.
    [*=center]A map for Hexploration outlining the ranges of the many foul, and fair, creatures that roam the land.

The PCs should be 5th level by the time they have made the land safe once more. The adventure is suitable for a whole range of classes, and races.

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Low Country
Shadows of the Demon Lord Supplement
By Schwalb Entertainment

An imperial backwater by almost any definition, Low Country earns its importance by being the Empire's breadbasket. Widely regarded as a sleepy place where little happens, Low Country hides its share of secrets and intrigues, especially now as the Empire unravels.

Thanks to the tireless efforts of halfling settlers, Low Country has shaken off its origins as an uninhabited wilderness to become an agricultural powerhouse. Ostensibly still loyal to the Empire, despite the orc-king Drudge sitting upon a usurped Alabaster Throne, Low Country's hard-working halfling farmers continue to keep the rest of the Empire fed. For how much longer, no one knows.

Low Country, a new entry of the Lands in Shadow series, reveals details about a crucial imperial province and offers a closer look at the peoples, places, and circumstances that make up life here. Whether you use this supplement to expand your knowledge of the continent of Rûl, to draw inspiration for characters hailing from these lands, or to use it as a backdrop for your campaign, Low Country proves an excellent resource for your Shadow of the Demon Lord games.

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Cascade Post-Cyberpunk Roleplaying
The Veil Supplement
By Samjoko Publishing

Cascade is a supplement meant exclusively for The Veil, which means you will need a copy of it in order to make full use of this text.

In this world, technology continued to grow in leaps and bounds. Neurochips were just the beginning, allowing for every human to bridge the gap between the digital world and physical one. This new hybrid reality gave birth to a wave of technological advancement.

But that’s all in the past now.

In Cascade, this shift is systematic. Governments and law enforcement possess tech to decant anyone’s digitized mind into the Neurochips of Slacks—empty bodies devoid of consciousness.

Eventually, and entirely too late, it was discovered that this process had one major flaw: the people decanted from out-of-date Neurochips were all missing some of their memories. You are one of these people.

A Glitch.

There are new mechanics, playbooks, additional custom moves, and Plugins that work in tandem and in addition to the playbooks found in The Veil. You’ll also find 7 unique settings, resources to help create your own world, and an in-depth deconstruction of the cyberpunk genre.

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A Fistful of Dragons
5th Edition Adventure
By Deus Ex Machina Games

If only there were real dragons...

The town of Miasto is not a destination.
It won’t lead to an epic quest or forge long-standing relationships.
It certainly won’t be a place to settle down in.
But it could just be the right place at the right time for strangers to make difference.
In a town absent of leadership, corrupt guilds have employed coercion, theft, and violence to increase power.

Adventurers arrive amidst growing tension and meet a simple merchant with an equally simple task—return stolen property and perhaps avert a war in the streets.

But in a town full of charlatans, murderers and thieves, who does one trust?

A 5E adventure intended for 4-6 characters of 4th level, this adventure employs more stealth and trickery than direct combat.

Expect anything.
Believe no one.

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Transhuman Space Classic
Core Rulebook
By Steve Jackson Games

It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control . . . Transhuman Space is cutting-edge science fiction adventure that begins where cyberpunk ends.

This digital version of the Powered by GURPS book opens with close to a hundred pages of world and background material, and includes a customized GURPS Lite - no other books are required to use it, although the GURPS Basic Set and Compendium I are recommended for GMs.



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Official Movie Sourcebook
Tails of Equestria: My Little Pony RPG Sourcebook
By River Horse/Ninja Division

Friendship comes in many colours.

Take your adventure far beyond Equestria’s borders with this, the first sourcebook for Tails of Equestria. Based on My Little Pony: The Movie, this book contains everything you need to bring new and exciting characters, locations, and stories to your Tails of Equestria game. With new player options and tons of Gamemaster info, The Official Movie Sourcebook is a fantastic way to expand the boundaries of your Tails of Equestria game.

New Locations, four new non-Pony Characters (nimble rougish Cats, swashbuckling Parrots, brave and honourable Hippogriffs and shrewd and intelligent Lizardfolk), expanded rules, a new adventure (The Beasts of Black Skull Island) and new characters and creatures from the movie!

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New Year’s Evil
Dungeon Crawl Classics 2017 Holiday Module
By Goodman Games

A Level 2 Adventure.

Get ready for Xcrawl, the live-on-pay-per-view death sport RPG, now powered by the unstoppably old-school Dungeon Crawl Classics rules! And this holiday season, Xcrawl is breaking open a bottle of over-the-top dungeon crawl insanity, and serving it up for some New Year’s Evil!

Strange things are afoot in Tornoto! The spirit of the New Year is driving the Gods to drink, whipping the fans into a frenzy, and inspiring the staff to start the party before the team even makes it to the green room! Can a low-level squad, faced with shady jousters, wet jesters, hell pugs, and cubical zombies – not to mention poetry, puzzles, and traps galore – survive to ring in the New Year? And will the sponsors still pick up the tab now that the dungeon has gone mad?

Start the countdown! Nunc est bacchandum atque Xcrawl ludendum!

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A10 – The Last Respite
5th Edition Adventures
By Troll Lord Games

Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed-up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Here the Vessel of Souls has come to reside. The fallen reap no reward. A high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.

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A11 – The Wasting Way
5th Edition Adventures
By Troll Lord Games

The Grausamland, a gray mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the swamp itself. And to come to the gates of Auftrag, to free the Lady of Garun or to plunder its wealth, one most cross the Wasting Way. Timid hearts have no songs. A high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.

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A12 – The Paladin’s Lament
5th Edition Adventures
By Troll Lord Games

Where the Wasting Way ends the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to those pits of Hell. But before taking the gates one must pass a wilderness of dangers. The weak suffer only loss. A high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.

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Teacher Specialization Deck
Arbiter Specialization Deck
Ascetic Specialization Deck
Consular Signature Abilities
Star Wars Force and Destiny Accessories
By Fantasy Flight Games

The life as a Force user in the time of the Galactic Empire is a dangerous one; not only is there no Jedi Order to guide you, he Empire has prioritized the eradication of those could pose a threat. It is in these times of great conflict that the Consular is most needed, attempting to bring insight and peace wherever she may go. Whether a diplomat negotiating an end to planet-wide war or an advisor brokering a trade agreement between local businesses, the Consular uses her abilities and proficiency with the Force to bring balance and impart knowledge on those she encounters.

Three new Star Wars: Force and Destiny Specialization Decks and one new Siignature Ability Deck are available now, preparing you to think on your feet when negotiating as an Arbiter, instructing students as a Teacher, or offering razor-sharp insights as an Ascetic. Each Specialization Deck includes twenty cards, with each card corresponding to a single talent for the given Consular Specialization so players and GMs can quickly reference necessary rules and keep the focus where it belongs: adventures in a galaxy far, far away.

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Knights of the Dinner Table #250
Magazine + Comic
By Kenzer & Co



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Gloomhaven 2nd Printing
1-4 players, ages 12+, 90-150+ minutes
By Cephalofair Games

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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Shadows Over Dragonspear Castle
D&D Dragonfire Adventures Expansion
By Catalyst Game Labs

Evil awaits in the catacombs surrounding Dragonspear Castle. Challenge new encounters with all-new magic items and market cards! The first chapter of the Dragonfire Adventures.

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Dinosaur Island
1-4 players, ages 10+, 90-120+ minutes
By Pandasaurus Games

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.

Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?

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Kingsmoot Chapter Pack
A Game of Thrones: The Card Game 2nd Edition
By Fantasy Flight Games

In the tradition of the other Chapter Packs of the "Flight of Crows" cycle, Kingsmoot contains sixty new cards, offering brand-new characters, locations, attachments, and events for the eight factions of A Game of Thrones: The Card Game. As the story of the cycle continues to follow A Feast for Crows, you'll see characters like Ramsay Snow, Raff the Sweetling, Jhiqui, and Darkstar entering the game, alongside two new neutral Brotherhood characters. As the bestow keyword gains strength, other cards reward you for forging alliances between factions — but no matter who you fight for, you'll find the cards you need at the Kingsmoot!

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Pocket Ops
2 players, ages 8+, 10-20+ minutes
By Grand Gamers Guild

Pocket Ops is a two-player game of deduction and area control. As rival spymasters, position your agents to outmaneuver your opponent and dominate the battlefield.

Built on the Tic-Tac-Toe framework that everyone knows, players must stay one step ahead of their opponent. The battleground is as much in the minds of the Spymasters as it is on the board. Predict your opponent’s moves to prevent them from gaining ground, and when all hope seems lost, snatch victory away from your opponent with clever use of your elite agents: the Assassin, Sniper, Pusher, Grappler, or Hacker.

If you are the first to capture both parts of the doomsday device, it’s game over for your opponent!

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Jungle Joust
2-6 players, ages 12+, 30-45+ minutes
By IDW Games

Jungle Joust takes players through the roller coaster world of underground gambling. Designers Adrian Adamescu and Daryl Andrews have teamed up again to bring to life the fantasy world of Rhino Riding Jousting. 2-6 Players will place bets on different aspects of the two competing Jousters. Players will play cards to move either Jouster and grant special boosts that may help or hurt competing Jousters. Control the market and bet wisely and you may walk away the richest in all the land.

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Dicey Peaks
2-6 players, ages 8+, 20-50+ minutes
By Calliope Games

You've heard of Mt. Everest, K2, and Denali but only the toughest and most courageous adventurers dare to climb 29,128 the Dicey Peaks of Yeti Mountain! It's true, the terrain is treacherous: the snow is blinding, its glaciers are sheer cliffs, and the temperature hovers at 72 degrees below zero! But the real danger is from the sinister Yetis, for they strike when least expected!

Dicey Peaks is a tile and dice game of exploration and risk-taking, featuring a balance of luck and crucial decision-making as players race to be the first to reach the flag at the summit of Yeti Mountain!

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Rick and Morty: Close Rick Counters of the Rick Kind Deck Building Game
2-5 players, ages 15+, 30-70+ minutes
By Cryptozoic Entertainment

Based on the episode "Close Rick-Counters of the Rick Kind," in Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game players play as and against different versions of Rick by building a better deck than their opponents.

The deck-building game is built on Cryptozoic's Cerberus Engine as various versions of Rick serve as both players' oversized Hero cards and the Villainous Council of Ricks. Each player's deck starts with the following cards: seven Genius Waves cards that give you Power, one Beth, one Jerry, and one Summer. The Beth, Jerry, and Summer cards do nothing, but can activate other cards. The "Kick" stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck, which transports a player's hero to a random location from the episode or other popular places from the series. That player may then utilize that location during their turn and has the option of paying the cost of the location to put it into their deck.

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Valeria: Card Kingdoms Expansion Pack #3
By Daily Magic Games

This expansion pack adds an entirely new deck and gameplay mechanism to Valeria: Card Kingdoms. Available to every player, you have the option to hire an agent for one turn to take advantage of their unique skill. Want to take out an opponent's Summoner? Hire the Assassin! This expansion pack should have a kickstarter of its own because it will add a huge amount of fun to an already awesome game!

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The Pursuit of Happiness Expansion
By Artipia Games

They say no man is an island. We live within communities where we get to interact with other people, engage in various activities, have new experiences and be part of something bigger. The people around us shape who we are and in turn, we shape their lives through our behaviour. The actions we take, allow us to become more popular, or slide us into obscurity. How will the community around us affect our constant pursuit for happiness?

The Pursuit of Happiness: Community expansion introduces the concept of the local community. Community cards, a new type of cards, allow you to engage in various community events and choose their outcome, with a new board included on which to place the new cards and keep track of your Popularity score. More Projects, Items, Activites, Jobs, Partners, Life Goals and Child Traits are also included to enhance your game experience, as well as enough material for a 5th player to join your games.

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Kitchen Rush
1-4 players, ages 12+, 30-45+ minutes
By Artipia Games

You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen!

Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.

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The Ruin of Thandar Campaign Pack
Hero Realms Expansion
By White Wizard Games

Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your experience points between missions to improve your character with awesome new skill and gear cards.

The 144-card The Ruin of Thandar Campaign Deck contains:​

  • [*=center]Rules for solo and cooperative Campaign play
    [*=center]Three different missions, each designed to be more challenging than the last!
    [*=center]Skill and gear cards to improve and customize your character

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Boss Deck – The Dragon
Boss Deck – The Lich
Hero Realms Expansions
By White Wizard Games

The things that make men's blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that's you!

Play as a mighty Dragon or an undead Lich and take on an entire group of your friends and their pathetic, puny, mortal characters. Or, if you're up for a real challenge, you and a friend can battle these boss decks against each other!

Boss decks include 30 cards. Each boss is unique, having different numbers of cards in their starting decks, different ability cards, and even brand new card types.

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Munchkin Valentine’s Day Monster Box
Munchkin Accessory
By Steve Jackson Games

Storage box designed to hold over 2,000 Munchkin cards, plus 2 foam blocaks, a tray and 12 Munchkin cards!

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Super Kitty Bug Slap
3-5 players, ages 6+, 20+ minutes
By Steve Jackson Games

The fastest paws win!

Grab the coolest cats you can find for some bug-slappin' action in this a speedy card game of swift thinking and quick paws! Super Kitty Bug Slap is a fast-paced game that lets 3 to 5 players see who has the most skills. When the game ends, the quickest kitty with the most cards wins!

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Minute Realms
2-5 players, ages 10+, 15-30+ minutes
By dV Giochi

Minute Realms is the most compact city-building game ever. In a handful of rounds, you have to build up your realm and make it grow by spending your riches. Will you yield splendor to your lands with refined buildings, or will you defend them with imposing bastions to repel the upcoming fall of the invaders?

A king's life is not easy. Every decision is crucial to the fate of the realm — and every single move makes the difference between victory and defeat!

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Gold Fever
2-5 players, ages 7+, 10-15+ minutes

Experience the Gold Fever excitement in this highly portable push-your-luck game - where you don't need a table to play.

Gold Fever is a quick-playing family/party game for all ages. The winner is the first player to draw four gold nuggets out of their bag. But if you keep digging gold for too long, you risk drawing so much gravel that you may lose it all!

Gold Fever offers fun decision-making with an immediate payoff in a short playing time.

The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes 4 variants to mix up the experience.

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The Bottle Imp
2-4 players, ages 10+, 30+ minutes

The Bottle Imp is a thematic trick-taking card game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts). Cards are numbered 1-37 and are found in three colors, red (comprising largely the highest numbers), blue (mostly in the middle) and yellow (mostly the lowest numbers) with colors being analogous to the suit in a standard deck. There is one neutral card, the 19, that sets the "price of the bottle."

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3-6 players, ages 8+, 45+ minutes

You are a merchant in Byzantium and you are trying to have the most profit from the markets inside the city.

Bid for the best stock of goods and find the right moment to sell your collected wares.

And do not forget to go to the main market for a good deal!

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Loka: The Card Game
2-6 players
By River Horse

A game for the whole family based on medieval card games.

Can be played by 2 to 6 players… or even more, and including sophisticated team-based gameplay!

Get started with the easy, fast core rules (fit in the space of four cards!) and then take your game further with the optional ‘advanced rules’. Can be used either as LOKA: The Card Game, as traditional Tarot ir as a set of normal playing cards.

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2-4 players, ages 8+, 15-30+ minutes
By dV Giochi

The greatest origami masters face off for the title, using their magic to make origami creations come to life! Can your knowledge of the art of folding paper impress the judges and earn you the title of "Best Origami Artist"?

Origami is a fast, fun card game for everyone! You won't need to fold any paper, except for one: You can make your very own first player origami sculpture! During the game, you collect folds to play origami cards, scoring additional points when you use special abilities.

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Whoosh Bounty Hunters
2-8 players, ages 8+. 10+ minutes
By Artipia Games

Whoosh: Bounty Hunters is a fun, fast-paced reaction game in which players try to capture monsters and collect bounty.

Each player has a face-down pile of cards in front of them with weapons and spells. Three monster card piles are at the center of the table, each with a revealed card in front of it. Each monster requires a different combination of weapons or spells or both to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and gets to score its points. If a player tries to capture a monster without all the requirements met, they get a negative point instead.

After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins.

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Treachery In A Pocket
2-4 players, ages 10+, 10-20+ minutes
By Artipia Games

Four houses struggle for power and control using any means necessary. You watch from the shadows, working behind the scenes and pulling all the right strings, in order to ensure your allies end up in a position of power while your enemies are lost and forgotten.

Treachery in a Pocket is a card game with nobles vying for power. They are laid out in rows which represent levels of power and the higher a character is, the more power they have. Your goal is to move the nobles of the House you are allied with as high as possible and the nobles of your enemy House as near to the bottom as possible.

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13 Ghosts
2-4 players, ages 8+, 10-20+ minutes
By Artipia Games

The ghosts are fighting over who will rule the haunted mansion. The winner will be the one with the best hiding place!

13 Ghosts is a microgame for 2-4 players in which each player tries to find the ghost hidden in the opponent's crypt. The game consists of thirteen ghost cards (provided in two sets for use in four-player games), each with a number from 1 to 13 and a special ability.

When playing, you use the card in your hand and you either play it face up to apply its ability or play it face down, thereby attacking your opponent by trying to guess the number of the ghost in their crypt. Succeed, and they are out of the game. As more and more cards are played and abilities are applied, players try to deduce their opponents' ghosts and remove them from the game. The last player to remain wins.

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1-4 players, ages 14+, 30-120+ minutes
By Mighty Boards

Step into the shoes of a hero that has been bashed and tortured by one or more of the four gangs in the game. You win by building up your hero, scouting gang dens to find the baddies who wronged you, then taking bloody revenge through action-packed fight sequences made up of dice based puzzles.

Vengeance alternates between montage turns and fight turns. In montage turns, players heal and upgrade their heroes through new abilities and items. They also go out scouting gang dens to find the bosses who wronged them and take revenge on them in the fight turn.

The fight turn is the heart of the game. Players pick one of the scouted gang dens containing a boss who has wronged them and burst into the gang den to exact bloody revenge. Players gain VPs for killing the boss, clearing the den from all the minions or, for maximum points, both. Players have three turns to do this and get out of the den in one piece.

Fights are basically dice-based puzzles. In each round of the fight, players roll a set of dice and decide the order in which they play the rolled results. Upgrade skills and items allow players to swap die-results for others or string together a number of results to perform enemy-slapping combos. Upgrades thus work towards mitigating the luck of the die-roll, giving players more control over their Fight actions.

Players score points by killing bosses who wronged them, i.e., matching the figure on their vengeance card with one of the face down Boss cards attached to each den and/or by clearing all minions of a gang which matches the color of a vengeance card they have in play.

At the end of the game players also score bonus victory points through three mission cards in play.

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Rosari Gang Pack
Vengeance Expansion
By Mighty Boards



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Ogre Miniatures Set 1
Ogre Expansion
By Steve Jackson Games



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Stalin Moves West
World at War #58 / Magazine + Wargame
By Decision Games

Stalin Moves West is a two-player strategic level hypothetical simulation of a potential World War II campaign in which the Third Reich did not invade the Soviet Union in 1941 and instead Stalin launched an invasion of central and western Europe. The map depicts the Soviet Union (USSR), the Greater German Reich, the General Government (German-occupied Poland), Hungary, Romania, and Slovakia as they were in 1941.



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Rivals of Ixalan Deck
Magic: The Gathering Expansion
By Wizards of the Coast

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Rivals of Ixalan Booster
Magic: The Gathering Expansion
By Wizards of the Coast

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Rivals of Ixalan Bundle
Magic: The Gathering Expansion
By Wizards of the Coast

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Wave of Light Structure Theme Deck
Yu-Gi-Oh! TCG Expansion
By Konami

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

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I believe Flying Frog Productions had 2 retail releases for Shadows for Brimstone? The "Shadows of Brimstone: Feral Vampires Mission Pack" and the "Shadows of Brimstone: Hellfire Succubi Mission Pack" I think that was last week :)


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I believe Flying Frog Productions had 2 retail releases for Shadows for Brimstone? The "Shadows of Brimstone: Feral Vampires Mission Pack" and the "Shadows of Brimstone: Hellfire Succubi Mission Pack" I think that was last week :)

They've not appeared on any of the distributor lists I get as yet, but no doubt will in the next week or two. I know both Alliance and Esdevium (now Asmodee UK as of 1st Jan) carry the range so they'll automatically appear on the list as soon as they are available with either of them :)

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