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<blockquote data-quote="Henadic Theologian" data-source="post: 9445307" data-attributes="member: 7030526"><p>It's big enough that they had to split it into 2 books, the Factions, Spells, New Kinds of Spells, and Player Options in one, Setting and DM stuff in the other, so yeah it might be as detailed as FRCS, at minimum E: RftLW.</p><p></p><p> Here is how I see it, having just checked out the Chapters of E: RftLW, which I think will give us an idea of what to expect.</p><p></p><p>FRSG</p><p> </p><p> Chapter 1: General Overview of Faerun and Believe (unlike E: RftLW the player options are in a separate book as are Factions), Biggest chapter.</p><p></p><p> Chapter 2: BG Focused about 30 pages roughly</p><p></p><p> Chapter 3: Icewind Dale Focus, about the same for amount of paged roughly. Mention the New Aevendrow city.</p><p></p><p> Chapter 4. Same as above for Dales and Myth Drannor (that is the big Elven Megadungeon most likely)</p><p></p><p> Chapter 5. Moonshae/Feywild Focused</p><p></p><p> Chapter 6. Monsters and NPCs of the Realms, say about 30 to 50 of them.</p><p></p><p> Chapter 7. Possibly items</p><p></p><p> Gods might have a separate Chapter, or be part of the overview. They said nothing about an adventure in the book, possibly to give more room for lore and because goodness knows there are plenty of FR adventures already.</p><p></p><p> FRPG</p><p></p><p> Chapter 1. More basic setting overview broad strokes, what a character from that region would need to know as the basics and a list of God's.</p><p></p><p> Chapter 2. Subclasses</p><p> </p><p> Chapter 3. Backgrounds</p><p></p><p> Chapter 4. Feats</p><p></p><p> Chapter 5. New Spells</p><p></p><p> Chapter 6. New KINDS of Spells, kind of a mystery, could be apart of the above Chapter</p><p></p><p> Chapter 7. Factions</p><p></p><p> Chapter 8. Magic Items, could be in the other book instead.</p><p></p><p> Lots of room for a ton of subclass BTW, could end up the primary way of updating alot of subclasses with room for plenty if new ones. I mean both XGtE and TCoE have a ton of Subclasses, and neither were dedicated Player Focused, they had a bunch of Space for DM tool and one had 17 pages of names.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9445307, member: 7030526"] It's big enough that they had to split it into 2 books, the Factions, Spells, New Kinds of Spells, and Player Options in one, Setting and DM stuff in the other, so yeah it might be as detailed as FRCS, at minimum E: RftLW. Here is how I see it, having just checked out the Chapters of E: RftLW, which I think will give us an idea of what to expect. FRSG Chapter 1: General Overview of Faerun and Believe (unlike E: RftLW the player options are in a separate book as are Factions), Biggest chapter. Chapter 2: BG Focused about 30 pages roughly Chapter 3: Icewind Dale Focus, about the same for amount of paged roughly. Mention the New Aevendrow city. Chapter 4. Same as above for Dales and Myth Drannor (that is the big Elven Megadungeon most likely) Chapter 5. Moonshae/Feywild Focused Chapter 6. Monsters and NPCs of the Realms, say about 30 to 50 of them. Chapter 7. Possibly items Gods might have a separate Chapter, or be part of the overview. They said nothing about an adventure in the book, possibly to give more room for lore and because goodness knows there are plenty of FR adventures already. FRPG Chapter 1. More basic setting overview broad strokes, what a character from that region would need to know as the basics and a list of God's. Chapter 2. Subclasses Chapter 3. Backgrounds Chapter 4. Feats Chapter 5. New Spells Chapter 6. New KINDS of Spells, kind of a mystery, could be apart of the above Chapter Chapter 7. Factions Chapter 8. Magic Items, could be in the other book instead. Lots of room for a ton of subclass BTW, could end up the primary way of updating alot of subclasses with room for plenty if new ones. I mean both XGtE and TCoE have a ton of Subclasses, and neither were dedicated Player Focused, they had a bunch of Space for DM tool and one had 17 pages of names. [/QUOTE]
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