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Forgotten Realms: Rising from the Last Realms Shaking Event
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<blockquote data-quote="Coroc" data-source="post: 7856414" data-attributes="member: 6895991"><p>Not really, in Ravenloft you need it sometimes.</p><p></p><p>The problem child canon wise is quite clearly the FR, due to its canon having so much influence on game mechanics, well ok new editions partially changed mechanics and said this is because of spell plague sundering etc. which is quite ridiculous in another context, namely in that the game world does not know about game mechanics.</p><p></p><p>My recommendation on DMs (who want to be true to canon for what reason ever), old or new on FR is:</p><p></p><p>take any state in timeline and stay true around it. E.g. I prefer the grey box. That means for a campaign I make using that old fluff it is e.g.:" .. sorry no Dragonborn and no Shadar Kai either"</p><p></p><p>If you like the spell plague stuff then cut out the realm times around that and use the products which cover that.</p><p></p><p>If you are a newbie, maybe mostly only know the new 5e products, then I am afraid you have to stick with what is contained within those.</p><p></p><p>To retcon new stuff and stay true to official canon e.g. take some of the new fluff and convert it back e.g. to meet grey box fluff and still make sense somehow and have no logical flaws in it is a thing of impossibility, especially for FR. So if you do that, then accept that it is a very homebrewy FR and official canon can contradict your stuff anytime.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7856414, member: 6895991"] Not really, in Ravenloft you need it sometimes. The problem child canon wise is quite clearly the FR, due to its canon having so much influence on game mechanics, well ok new editions partially changed mechanics and said this is because of spell plague sundering etc. which is quite ridiculous in another context, namely in that the game world does not know about game mechanics. My recommendation on DMs (who want to be true to canon for what reason ever), old or new on FR is: take any state in timeline and stay true around it. E.g. I prefer the grey box. That means for a campaign I make using that old fluff it is e.g.:" .. sorry no Dragonborn and no Shadar Kai either" If you like the spell plague stuff then cut out the realm times around that and use the products which cover that. If you are a newbie, maybe mostly only know the new 5e products, then I am afraid you have to stick with what is contained within those. To retcon new stuff and stay true to official canon e.g. take some of the new fluff and convert it back e.g. to meet grey box fluff and still make sense somehow and have no logical flaws in it is a thing of impossibility, especially for FR. So if you do that, then accept that it is a very homebrewy FR and official canon can contradict your stuff anytime. [/QUOTE]
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