Forgotten Realms to Beyond Countless Doorways

Kage Tenjin

First Post
Looking to start a new campaign. I've been reading thru my copy of Beyond Countless Doorways and writting down plot threads that I can use, but the problem I'm having is starting it off. Our group is familar with FR and I want to have the party start there and then remove then (probably permanently) to the setting of Beyond Countless Doorways. Anyone got any Ideas on helping me getting my group lost in the planes?

I want to make sure the party is not able to easily return to Faerun until they are high level, if ever, so the idea is best if it helps me send them one way.
 
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Strange portal found in some Netherse ruins.

Only works one way...and they end up stranded...(insert plane of your choice)

They can ONLY get to other planes via conjunctions.
 


Howabout an idea from a competitors book, The Book of Planes. To wit:

The players case some unusual bad guys NOT FROM AROUND HERE. They track them to a certain tavern (one that, if they do their homework, they find has not been around long.) Their foes seem in a real rush to get to the tavern, and as they are arriving, a few folks are piling out, and the door is shut.

The PCs don't take no for an answer to the bouncer who is telling them they don't want to be entering and they barge their way in. The barkeep shakes his head and say "I hope you said goodbye to yer mum, fellas" as he turns around and erases the word "Faerun" off the top of a list of worlds/planes on a blackboard behind him. "We don't get back to the realms for quite a while."

Basically, the inn of the (happy toad god? I forget) is a plane wandering tavern.
 

The characters are caught out in the open plains when a stormfront decends on them. The only cover is an old house. After they take shelter the building is scooped up by a tornado. The tornado is actually an interplanar tear which deposits the PCs on another plane before moving on.

Having the characters implicated in the accidental death of a high level sorcerer is entirely optional. :)
 

Kage Tenjin said:
Anyone got any Ideas on helping me getting my group lost in the planes?

I want to make sure the party is not able to easily return to Faerun until they are high level, if ever, so the idea is best if it helps me send them one way.

Our "A DM's Directory of Demiplanes" includes an appendix that may prove useful:

"A Dozen Unusual Planar Gates."

http://www.rpgnow.com/product_info.php?products_id=3558

No matter what you can hit that link, poke the demo button thingy, and get a free demiplane.
 

Psion said:
The players case some unusual bad guys NOT FROM AROUND HERE. They track them to a certain tavern (one that, if they do their homework, they find has not been around long.) Their foes seem in a real rush to get to the tavern, and as they are arriving, a few folks are piling out, and the door is shut.

The PCs don't take no for an answer to the bouncer who is telling them they don't want to be entering and they barge their way in. The barkeep shakes his head and say "I hope you said goodbye to yer mum, fellas" as he turns around and erases the word "Faerun" off the top of a list of worlds/planes on a blackboard behind him. "We don't get back to the realms for quite a while."

Basically, the inn of the (happy toad god? I forget) is a plane wandering tavern.

There is an official plane wandering tavern in the Realms already, in Arabel IIRC. I think it was described in a 1e accessory/adventure called OP1 Tales of the Outer Planes.



glass.
 

The Goblin King said:
The characters are caught out in the open plains when a stormfront decends on them. The only cover is an old house. After they take shelter the building is scooped up by a tornado. The tornado is actually an interplanar tear which deposits the PCs on another plane before moving on.

This reminds me of what happened in an Italian movie of the 80s. :)

Two friends going home from work by car choose to take a never-noticed-before shortcut which leads them lost in the countryside. Evening falls and heavy rain starts pouring, and since the car is open-roofed they leave it on the road and take shelter under a very old large tree. At night, wet and cold they notice the light of a house nearby, it's a an inn which they are surprised not to have noticed when there was still daylight! People in the inn seem strange, they are very poorly dressed and don't seem to understand when the two friends ask for a telephone or a coffee... the inn is terrible with a single room for everyone and no glass on the windows. Next day they gradually noticed that they are in 1492.

What is nice is that it's not actually clear when and how it happened, no explanation is given... was it the road, the tree, the inn? You may leave it for the characters to discover, but also it may just be unknown - everything which the characters never knows doesn't need to be defined by the DM! ;)
 

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