Gundark said:Thanks for the input
Well I talked to my group and asked them what they wanted. We considered Iron Kingdoms however since the world book isn't out yet we decided to hold off on that. We took a good look at Eberron and considered that while it is definetly a cool setting we thought that something that was familiar was what we wanted in the end. So we chose to go with FR for now. I think I will pick up the Eberron book eventually. The whole uber -powerful PC in FR doesn't bother me. I use them to help the storyline along not to steal the story away.
Indeed. There's a classic rpg condrum. The GM has one thing in mind and the players the other.IronWolf said:Good to hear your group made a decision! I am sure it will work out fine since the group seems to be in agreement as to which setting to pursue.
BigFreekinGoblinoid said:The easy answer is to run what your players want, but in my experience, they may tend to choose what they know...
Doug McCrae said:Please refrain from personal insults.
No. It. Wasn't [insulting].
Eberron = good
Best Forgotten Realms = bad
jester47 said:I mean Mithras was Babylonian but he was worshiped by many many Romans.
jester47 said:An anachronism is a nonsequitur with respect to time. Since fantasy is ahistorical, it does not and cannot have anachronisms except in its own continuity.
The Glacier next to the Desert is a classic non sequitur that generates surrealism. Thus is fully acceptable in the fantasy genre.
Anarouch and the High Ice/Great Glacier are quasi-non sequiturs. They have reasons for being there and the weather and temp patterns around them are explained in a believable way.
This description is applicable to the Wilderlands and to an extent, Greyhawk also... perhaps you don't like borrowed pantheons... anyways, why care about real world research in a FANTASY world? It doesn't really matter.
Anarouch aint all that hot in the north bucko. This is debunked above, in FR background and in real world examples.
Even though anachronisms in fantasy have been debunked above, I really don't see what is wrong with this. Babylonian and Egyptian culture existed in our world and the people of these places were brought to Faerun (a Medieval style culture) from Earth. Its not that they developed historically that way, magic was involved.
Dissing FANTASY campaign settings based on lack of versimilitude and non sequiturs is stupid. THEY ARE ALL GOOD.
Brennin Magalus said:To you, perhaps. I think a huge chunk of permafrost coterminous with a dry, sandy wasteland is ridiculous, even for a fantasy setting.
Doug Mcrae said:No. It. Wasn't.
Gundark said:Thanks for the input
Well I talked to my group and asked them what they wanted. We considered Iron Kingdoms however since the world book isn't out yet we decided to hold off on that. We took a good look at Eberron and considered that while it is definetly a cool setting we thought that something that was familiar was what we wanted in the end. So we chose to go with FR for now. I think I will pick up the Eberron book eventually. The whole uber -powerful PC in FR doesn't bother me. I use them to help the storyline along not to steal the story away. I can see of the patheon in FR is annoying. The Gods in the Iron Kingdoms sounds similar to Eberron. They give spells and influence clerics but they are never involved directly with the inhabitants of Caen. Anyhow I'll stop Iron Kingdoms pimping.
Gundark said:Anyhow I'll stop Iron Kingdoms pimping.