Imaro, we've got 30 years of evidence, the failure of TSR as a company, and edition-sized "anti-fluff" backlashes that suggest you're wrong. You can continue to stick your head in the sand on this issue, but no amount of worldbuilding you do will create a campaign players can actually play, until you drop the stuffing around and actually put some effort into making adventures. If you improvise those, then perhaps they'd be much better if you cut back on the worldbuilding and invested time in something that actually has more to do with where the rubber meets the road. I'm surprised and vaguely amused that you continue to split hairs on this issue, because it's patently obvious.Hey rounser this is a great opinion about why worldbuilding doesn't work for you but really, you should stop stating it in a manner that suggests it's objective truth... when it's not.
But I'm not going to get sucked much further into this sinkhole again. Until you answer the questions I asked a page or two back about Keep on the Borderlands to define terms, there's no point in talking to you about this. Detailing the Caves of Chaos may constitute worldbuilding to you, which would make this conversation pointless. If you've run KotB (as you said you have, didn't you?) and weren't asleep when you did it you probably know what the Keep and the Caves are, if not the hermit.
Last edited: