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Pathfinder 1E Forked from Pathfinder: Rogues

Yeah. Our DM has alot to do with it. He dropped blasphemy in two separate consecutive encounters on 8th level characters. He's a pretty vicious DM. Blasphemy isn't as stong as it used to be, but on 8th level characters it is still more than likely a TPK.

What creature used the spell? High level Cleric?
 

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Another thing to consider is that there are many ways to adjust monsters. There are a dozen ways to pump up a monster besides increasing AC. What about DR/10 or mirror image as a spell like ability?
 


Another thing to consider is that there are many ways to adjust monsters. There are a dozen ways to pump up a monster besides increasing AC. What about DR/10 or mirror image as a spell like ability?

Using that means everytime would get redundant. He's already used mirror image, various DRs, greater invisibility, fly and the like. They all work for keeping melee at bay. Doesn't do as much against casters and archers.

He likes things to be able to go toe to toe with the party. The only way to do that is AC and hit points, and even then a few lucky crits can shorten the combat.
 

Haven't gotten to play PF yet, but I also worry the Rogue will be underpowered. Not for hitting things, though. Rogue remains with the worst base saves in the game, and the consitution and wisdom needed to improve the bad saves are at best secondary abilities for him, most likely tertiary. Aside from the vulnerabilities, I still don't like how much toe-stepping Bards now do on the Rogue's abilities as the "skilled character."

I've never really thought Rogues had problems doing damage with sneak attack. Hitting can be tough sometimes, especially since at least in 3E, "flatfooted AC" too often may as well have been "full AC." Is this still the case with Pathfinder? And if JJ thinks partial concealment (20%-less than 50%) shouldn't stop a Rogue from sneak attacking...why weren't the rules finally changed? I saw in the thread this was forked from that a rogue can now "sneak attack almost anything." Can someone give a breakdown of what in PF a Rogue can now sneak attack that he could not in 3E?
Undead/Incorporeals?
Constructs?
Oozes?
Plant Creatures?
High level dudes in Fortification armor?
Creatures that aren't the above but lack discernable anatomies?

Which of those can now be sneak attacked?
 

...and even then a few lucky crits can shorten the combat.

That reminds me of another question I had. I notice all of these Critical feats and other abilities that trigger on a crit in the PF core rules now. I have to wonder...How has this affected the "value" of a high crit range weapon versus one with a higher multiplier? Logic would tell me that as more and more abilities become available dependent upon critting, the value of critting more often would overtake the value of the magnitude of any specific crit.
 

as long as it has a body with some kind of weak points it may be critted or hurt with SA. That is a very small list, oozes, incorporeal critters are about it really. May be one I missed but as long as it has weak points ya can exploit then ya it's game
 

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