alleynbard
First Post
What I think would be best, is basically to design non-combat roles that function similar to classes. A non-combat role is like a template that fits on over your regular class. The same way you have Encounter/utility/daily powers, your non-combat Role would grant you Out-of-Combat powers that fit in with that role. The various Out-of-Combat powers would interact with the Non-Combat system.
I find this to be an intriguing idea. If done well I could see using something like this. But, such a system could be modular enough that I could ignore it as well.