Vyvyan Basterd
Adventurer
...fan mail, a budget...
I geuss stuff like this in PTA would make the "real" resolution of combat seem weird.
Does anyone else have an example of a narration-style RPG that might mesh better?
I know Hero's Banner is in the same general genre, but it seems the long-term focus of the game (you play multiple generations if I understand the game correctly from my wife - I haven't played myself) vs. the fast-rising stars that D&D character are would be most at odds.
What aspects could be borrowed from narration-style RPGs that would help make D&D outside of combat more dynamic?