Shades of Green
Explorer
Forked from: I played 4E today. I died.
So, how difficult do you think 3.xE character creation was, and for what reasons?
Personally, I think that the more splat-books you had in your game, the longer character creation took, both due to the number of available options and to the need to plan out the character in advance to these options. Do you think that reducing the number of books used with the game (or even going with the three core-books and that's it) would reduce the character creation difficulty, or even the play difficulty?
I've read these kinds of complaints about D&D3 character generation, but I still don't understand what takes so long.
Well, actually, I do know what takes so long: tweaking. I've seen people create, ready for play, a mid-level D&D3 character in 10 minutes, and then spend hours over the following week tweaking it to perfectly fit their concept.
Mustrum_Ridcully said:The tweaking is a crucial part of character generation. I could probably create a random Fighter in 10 minutes or something. But he would neither be "optimized" enough for your average Age of Worms campaign, nor interesting enough. Once I'd consider PrCs, things get worse.
So, how difficult do you think 3.xE character creation was, and for what reasons?
Personally, I think that the more splat-books you had in your game, the longer character creation took, both due to the number of available options and to the need to plan out the character in advance to these options. Do you think that reducing the number of books used with the game (or even going with the three core-books and that's it) would reduce the character creation difficulty, or even the play difficulty?