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Forked Thread: KotShadowfell wierdness/plotholes.
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<blockquote data-quote="Jindy" data-source="post: 4384614" data-attributes="member: 69107"><p>I ran the encounter with the skeletons and Keegan a week or so ago... and no one questioned the fact that Bahamut (sp?) was able to grant the PCs safe passage.</p><p></p><p>My thought was that Kalarel specifically animated a number of undead to defend the Keep. He didn't animate this group. So, this group, although re-animated by the Rift isn't specifically loyal to Orcus/Kalarel and thus could still hold their prior allegiance to Bahamut. </p><p></p><p>Had it been asked, that's what I would have said.</p><p></p><p>As for the coffin thing... I noticed that as well, and thus when the challenge was over and successfully completed, Keegan explained that when he overcame his madness, he carved his own tomb here before committing suicide. My players seemed fine with that explanation (and I'm not sure they would have asked otherwise).</p><p></p><p>The discrepencies I've had the biggest trouble with are room descriptions like the entrance to the Keep that begins "descending into darkness" and then you get to the features of room #1 and it's bright light. My players were a bit confused by that. So now when I tell them it's a dark room, they need to question "So, how bright, exactly is this darkness?"</p><p></p><p>Other discrepencies are in the Perception DCs to spot things... and it seems pretty common that the DCs will be different from one place in the text to another. Balgron's secret door is a DC 20 Perception check in the Perception line and a DC 25 elsewhere in the description of the are. This is also the case with the Blue Slime encounter (I think it's DC 20 in the "Perception" line and DC 25 in the Stat block).</p></blockquote><p></p>
[QUOTE="Jindy, post: 4384614, member: 69107"] I ran the encounter with the skeletons and Keegan a week or so ago... and no one questioned the fact that Bahamut (sp?) was able to grant the PCs safe passage. My thought was that Kalarel specifically animated a number of undead to defend the Keep. He didn't animate this group. So, this group, although re-animated by the Rift isn't specifically loyal to Orcus/Kalarel and thus could still hold their prior allegiance to Bahamut. Had it been asked, that's what I would have said. As for the coffin thing... I noticed that as well, and thus when the challenge was over and successfully completed, Keegan explained that when he overcame his madness, he carved his own tomb here before committing suicide. My players seemed fine with that explanation (and I'm not sure they would have asked otherwise). The discrepencies I've had the biggest trouble with are room descriptions like the entrance to the Keep that begins "descending into darkness" and then you get to the features of room #1 and it's bright light. My players were a bit confused by that. So now when I tell them it's a dark room, they need to question "So, how bright, exactly is this darkness?" Other discrepencies are in the Perception DCs to spot things... and it seems pretty common that the DCs will be different from one place in the text to another. Balgron's secret door is a DC 20 Perception check in the Perception line and a DC 25 elsewhere in the description of the are. This is also the case with the Blue Slime encounter (I think it's DC 20 in the "Perception" line and DC 25 in the Stat block). [/QUOTE]
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