Ruin Explorer
Legend
Forked from: The Lethality of Keep on the Shadowfell (Paging Mr. Mearls or Cordell)
This isn't the only plot-hole in KotS, but it's a pretty severe one, and I know my players will notice it unless I alter it significantly. It's also the kind of plot-hole that my adventures would have had when I was 12, but that had vanished by the time I was about 15, which is why I find it kind of curious in an allegedly professionally written adventure.
It's clear that the tomb wasn't intended for him, as "The Real Story" says it was a "secret tomb within the dungeons". Which completely fails to explain why that tomb was empty, and why it's blessed to Bahamut and why the undead serve Bahamut in an Orcus-infested keep (and not y'know Orcus Lord of the UNDEAD!).
Any suggestions for helping me to make this make sense? Did you encounter anything equally wierd or illogical-seeming? At least the ceiling-rats are easy to solve, simply by removing them from the ceilings.
Ruin Explorer said:Sir Keegan flips out one night, right, stabs everyone, gets chased into the catacombs, nearly mortally.
That's all fine.
However, it is then UTTERLY INEXPLICABLE how he comes to have a fully-built tomb (!!!!) when none of the previous commanders have had (apparently), and was presumably not exactly ailing, considering how many people he killed one-on-one and that he was wife + young children age, and that this tomb is beneath the castle (?! Rather in y'know, a graveyard or somewhere), and that this inexplicable tomb is guarded by GOOD GUY undead who serve BAHAMUT (WHAT?!?!) and who are infinite in number (WHAT?! Bahamut has infinite undead?) and that this is despite it all being in a place where Orcus holds power. Note that the fact that they serve Bahamut is made clear by the way praying to Bahamut makes them calm down and go politely back into their sarcophagi, rather than blowing up or being searing with light or whatever.
Now, it's just about possible the "infinite undead" are there to keep Sir Keegan in (though I don't believe he's allowed to leave his room anyway), but they still don't make any sense. And it's just possible he decided to go into someone else's tomb(!!!) and hide in the coffin (!!!!!!!) before drinking his poison, but that's pretty far out, I think you'll agree.
It's severely one of those "Don't think about. At all." things, like the ceiling-rats.
This isn't the only plot-hole in KotS, but it's a pretty severe one, and I know my players will notice it unless I alter it significantly. It's also the kind of plot-hole that my adventures would have had when I was 12, but that had vanished by the time I was about 15, which is why I find it kind of curious in an allegedly professionally written adventure.
It's clear that the tomb wasn't intended for him, as "The Real Story" says it was a "secret tomb within the dungeons". Which completely fails to explain why that tomb was empty, and why it's blessed to Bahamut and why the undead serve Bahamut in an Orcus-infested keep (and not y'know Orcus Lord of the UNDEAD!).
Any suggestions for helping me to make this make sense? Did you encounter anything equally wierd or illogical-seeming? At least the ceiling-rats are easy to solve, simply by removing them from the ceilings.