Byrons_Ghost
First Post
Plane Sailing - The only thing I don't like about that is that Sir Keegan is pretty much the only person the PCs get to chat with in the actual keep itself, and my players are chatty types. Worth considering, though.
If we make Sir Keegan a bad guy, we could pass his info off onto another NPC. Perhaps the spirit of his wife or child. He had a tomb built for them, in secret, then moved them down here after the slaughter, and drank the poison when all three were sealed from within.
Making it a tomb instead of a shrine, we could change the hidden treasure room (area 6?) to a hidden shrine to Bahamut if we want to keep the holy relics in the module. The ghost could point the PCs in the right direction, or they could notice the secret door (possibly more of a sealed door created by Keegan after he went mad).
This would also make more sense for getting the hidden treasure to the PCs, rather than just having a secret room off a random hallway that's full of loot.