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General Tabletop Discussion
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Forked Thread: Maximum lifting capacity for multiple lifters?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4668111" data-attributes="member: 35788"><p>I would argue first that any skill that requires training to be able to be used can't be the object of Aid Another unless the person trying to aid has at least one rank. If they have at least one rank in said skill, then the Aid Another check is at least logical.</p><p></p><p></p><p></p><p>Back to the original discussion, I agree with you. I think simply getting a 10 on the check is too low. What about a simple rule along these lines: In order to Aid Another with a skillor ability check, you must roll the check against a quarter of the DC (round up) of the attempted task. The result of your check grants a bonus to the attmpting character equal to the number of times your check meets or esceeds the quarter DC. If this result is four or higher, you not only Aid the other person but you do the task for them.</p><p></p><p>Thus, take a character needing to succeed on a DC 28 Handle Animal check. The character's friend wants to help. If the character's friend doesn't have Handle Animal, they can't even roll because the result won't be meaningful since they aren't trained in the skill. If they do have at least one rank in Handle Animal they can attempt to aid the character. A result of 1-6 means no help. A roll of 7-13 means the Aid Another result is +1. A result of 14-20 means the Aid Another attempt grants a +2. A result of 21-27 means the Aid Another grants a +3 to the character. A roll of 28 or higher means that the character attmpting to aid the friend actually accomplishes the task on their own!</p><p></p><p>That is flexible, and it actually is a little more stringent than the current rule. Essential, you only get a +2 or better if you can beat half the DC of the original check. I've got to believe that in most cases, this will also be above 10, too.</p><p></p><p>Work for you?</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4668111, member: 35788"] I would argue first that any skill that requires training to be able to be used can't be the object of Aid Another unless the person trying to aid has at least one rank. If they have at least one rank in said skill, then the Aid Another check is at least logical. Back to the original discussion, I agree with you. I think simply getting a 10 on the check is too low. What about a simple rule along these lines: In order to Aid Another with a skillor ability check, you must roll the check against a quarter of the DC (round up) of the attempted task. The result of your check grants a bonus to the attmpting character equal to the number of times your check meets or esceeds the quarter DC. If this result is four or higher, you not only Aid the other person but you do the task for them. Thus, take a character needing to succeed on a DC 28 Handle Animal check. The character's friend wants to help. If the character's friend doesn't have Handle Animal, they can't even roll because the result won't be meaningful since they aren't trained in the skill. If they do have at least one rank in Handle Animal they can attempt to aid the character. A result of 1-6 means no help. A roll of 7-13 means the Aid Another result is +1. A result of 14-20 means the Aid Another attempt grants a +2. A result of 21-27 means the Aid Another grants a +3 to the character. A roll of 28 or higher means that the character attmpting to aid the friend actually accomplishes the task on their own! That is flexible, and it actually is a little more stringent than the current rule. Essential, you only get a +2 or better if you can beat half the DC of the original check. I've got to believe that in most cases, this will also be above 10, too. Work for you? [/QUOTE]
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