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Forked Thread: [Maybe this is where the magic went:] To the magic shop

Indeed. The main magical bonus of a weapon or of armor is almost never worth hiding from the player. Let them handle that math. But curses and other little surprise abilities... :devil:
Oh, absolutely! (And good to know I'm not alone in this... I always thought it was a bit masochistic for DMs to keep those simple pluses secret.)

Cursed items are one of those 1e stand-bys that have kind of fallen away over the course of several editions. I don't love the simple "OMG taht sord is rly -2" kind. But the kind that make you go berserk? Or the belts that give you a sex-change? Now we're talking!

-O
 

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Just as a side note, 2e also introduced the Arcane, originally in the Spelljammer setting, and then in the Monstrous Manual. The Arcane are blue giants with six fingers who appear and disappear mysteriously to buy and sell magic items.


RC

This proves it: RC can read minds! How did you know that they have their six-fingered hands in my campaign? :)
 


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