Noumenon
First Post
Forked from: Dispel magic scrolls suck
Some modules I was referring to were: Cave of Spiders (guards warn end guy to put on a big pile of buffs), The Tower of Lore cliffhanger (bad guy casts clairvoyance twice to get all buffed), another one where a yak folk sends an invisible jann around to watch the party so he can buff, etc, etc. Goodman Games is the same where the BBEG gets all the spells. Then there are a lot with just no buffs like White Plume Mountain and low level adventures.
So from Wizards' adventures I get the impression that buffs always take huge amounts of planning to set up and are only worth it for BBEGs.
The only adventure I've run that actually had a lot of different buffs going on was The Giant's Skull by Fiery Dragon. That had an alert factor system that could have all the inhabitants of the castle arming themselves and preparing with divine spells, and it was actually really great for a DM who loves magic. The only problem is the PCs play ogres in that adventure and they don't have access to dispel magic.
Our party doesn't buff much either because once a combat's started, it's too late. So Dispel Magic just doesn't do much. I memorized it for three levels in a row and never cast it. Do you commonly see enemies under 10th level with spell-like effects up? You'd need at least two for Dispel Magic to be worth it since it's a 50-50 shot.
Bullgrit said:We rarely go against enemies with buff spells up. 1 time in 10? If that much.
Noumenon said:Same goes for me. In modules, it seems like almost every one devotes several encounters to setting up the BBEG so that he has time and information to buff himself. Scrying, listen checks, guards. Everyone else gets taken by surprise. So I get the impression from running modules that buffs are rare and hard to set up.
Some modules I was referring to were: Cave of Spiders (guards warn end guy to put on a big pile of buffs), The Tower of Lore cliffhanger (bad guy casts clairvoyance twice to get all buffed), another one where a yak folk sends an invisible jann around to watch the party so he can buff, etc, etc. Goodman Games is the same where the BBEG gets all the spells. Then there are a lot with just no buffs like White Plume Mountain and low level adventures.
So from Wizards' adventures I get the impression that buffs always take huge amounts of planning to set up and are only worth it for BBEGs.
The only adventure I've run that actually had a lot of different buffs going on was The Giant's Skull by Fiery Dragon. That had an alert factor system that could have all the inhabitants of the castle arming themselves and preparing with divine spells, and it was actually really great for a DM who loves magic. The only problem is the PCs play ogres in that adventure and they don't have access to dispel magic.
Our party doesn't buff much either because once a combat's started, it's too late. So Dispel Magic just doesn't do much. I memorized it for three levels in a row and never cast it. Do you commonly see enemies under 10th level with spell-like effects up? You'd need at least two for Dispel Magic to be worth it since it's a 50-50 shot.