Obryn
Hero
I think that, even in 4e, there's a small complexity gap between different characters.
I print out power cards because they're an easy aid for my players. I have noticed how different the stack heights are for each. At 3rd or 4th level, the dwarf fighter has...
* 2 at-wills
* 2 encounters
* 1 daily
* 1 utility
* 1 second wind card noting it's a minor action
So, 7 total options on any given round of combat.
The ranger has a similar amount.
The cleric I just made has
* 2 at-wills
* 2 encounters
* 1 daily
* 1 utility
* 2 separate channel divinities
* 1 Healing Word
* 1 Elven Accuracy
* 1 card marking my Hunter's Mark multiclass ability
* 1 card marking my second wind
So, 12 total things to remember.
The Eladrin wizard in my game has
* 2 at-wills
* 2 encounters
* 2 dailies (pick one)
* 2 utilities (pick one)
* Implement Mastery
* Fey Step
* Second Wind
So, 11 total for her. It would be 12 with Expanded Spellbook. Her stack will get higher and higher, relative to everyone else's as the game goes on. She also has several Rituals to track.
So, my conclusion is that Fighters are still generally easier to play, especially if they're of a pretty simple race like Dwarf or even Human. You still have less stuff to keep track of, and although you now have some resource management to handle, you have fewer total options to track every round. About the only thing that's tough to remember is the Combat Challenge feature.
-O
I print out power cards because they're an easy aid for my players. I have noticed how different the stack heights are for each. At 3rd or 4th level, the dwarf fighter has...
* 2 at-wills
* 2 encounters
* 1 daily
* 1 utility
* 1 second wind card noting it's a minor action
So, 7 total options on any given round of combat.
The ranger has a similar amount.
The cleric I just made has
* 2 at-wills
* 2 encounters
* 1 daily
* 1 utility
* 2 separate channel divinities
* 1 Healing Word
* 1 Elven Accuracy
* 1 card marking my Hunter's Mark multiclass ability
* 1 card marking my second wind
So, 12 total things to remember.
The Eladrin wizard in my game has
* 2 at-wills
* 2 encounters
* 2 dailies (pick one)
* 2 utilities (pick one)
* Implement Mastery
* Fey Step
* Second Wind
So, 11 total for her. It would be 12 with Expanded Spellbook. Her stack will get higher and higher, relative to everyone else's as the game goes on. She also has several Rituals to track.
So, my conclusion is that Fighters are still generally easier to play, especially if they're of a pretty simple race like Dwarf or even Human. You still have less stuff to keep track of, and although you now have some resource management to handle, you have fewer total options to track every round. About the only thing that's tough to remember is the Combat Challenge feature.
-O