AngryPurpleCyclops
First Post
Wow! Thanks for doing this and posting the results. The PC's are clearly weaker than one might expect for their level played by power gamer types. The number of magic items seems excessive when you think about the career of a pc (though a lot of what you get will become obsolete over the course of a career) and since each pc will be carrying only 1/5th of the items it's not over the top.
I'm very surprised the ravager and archons were killed so easily. Doresian was supposed to be converted to a flame creature was well (fire lord) so that the archons could teleport to him.
Did the room have a low ceiling? The ravager needs to be able to escape melee by vertical movement to maximize his effectiveness (I would probably never have him drop below 15' the entire encounter)
This encounter is weakened by the uniform damage type. Any kind of resistance to fire would obviously prevent the monsters from being as effective.
I do feel that half the dailies, and some daily magic item powers being used up is a significant encounter. I'm not at all convinced that epic is too easy given this example and results. The encounter clearly could be a lot tougher. The terrain wasn't such that the monsters had any real advantage and the level of synergy between the monsters was somewhat limited to the teleport feature. I also didn't really add any auras to the encounter.
Did Doresians power recharge more than once? Was he left alone in the early rounds? His high exp point cost and relatively low effectiveness might hurt this encounters design. Perhaps when modifying the creatures to make them fire creatures I would have modified doresian to give him an aura and or a ranged attack (he's pretty wimpy offensively for a level 27 elite). If we switch doresian out for 3 efreet flame striders and an efreet pyresinger I think it might make a better encounter. This drops the highest level threat down to a L+3 (lvl 25) controller but the fire teleport ability is now shared by all but the ravager and the pyresinger and now we have 4 creatures with aura's, lots of ongoing damage, ranged 20 immobilizing attacks... not to mention 8 combatants instead of 5 (vastly increasing focus fire opportunities for the bad guys).
really cool that you took the time to do this, hopefully encounters won't go over 2-3 hours at epic with pc's each running one guy etc.
I'm very surprised the ravager and archons were killed so easily. Doresian was supposed to be converted to a flame creature was well (fire lord) so that the archons could teleport to him.
Did the room have a low ceiling? The ravager needs to be able to escape melee by vertical movement to maximize his effectiveness (I would probably never have him drop below 15' the entire encounter)
This encounter is weakened by the uniform damage type. Any kind of resistance to fire would obviously prevent the monsters from being as effective.
I do feel that half the dailies, and some daily magic item powers being used up is a significant encounter. I'm not at all convinced that epic is too easy given this example and results. The encounter clearly could be a lot tougher. The terrain wasn't such that the monsters had any real advantage and the level of synergy between the monsters was somewhat limited to the teleport feature. I also didn't really add any auras to the encounter.
Did Doresians power recharge more than once? Was he left alone in the early rounds? His high exp point cost and relatively low effectiveness might hurt this encounters design. Perhaps when modifying the creatures to make them fire creatures I would have modified doresian to give him an aura and or a ranged attack (he's pretty wimpy offensively for a level 27 elite). If we switch doresian out for 3 efreet flame striders and an efreet pyresinger I think it might make a better encounter. This drops the highest level threat down to a L+3 (lvl 25) controller but the fire teleport ability is now shared by all but the ravager and the pyresinger and now we have 4 creatures with aura's, lots of ongoing damage, ranged 20 immobilizing attacks... not to mention 8 combatants instead of 5 (vastly increasing focus fire opportunities for the bad guys).
really cool that you took the time to do this, hopefully encounters won't go over 2-3 hours at epic with pc's each running one guy etc.