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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Vayden" data-source="post: 4502957" data-attributes="member: 57791"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4502401" target="_blank"> Some Thoughts on 4e </a></p><p></p><p></p><p></p><p>I've heard this around a lot; I'm not trying to denigrate those who propagate this view, as I certainly understand missing the bag of tricks that magic used to provide. The one quibble I would put forth, after playing my wizard character up to 10th, and running and playing in a couple other games, is that 4th actually makes magic feel more special from what I've seen. Before, any random group of adventurers around 4-5th level could quaff potions of invisibility and sneak through the town - it got to the point where you'd see people explicitly laying out the "anti-invisibility" theft measures that common stores would use. Now, my 10th level wizard can use invisibility once a day, on the days she prepared it, it only works for one person, and it takes a standard action to sustain. She has to think and plan for when the right time to prepare and use invisibility is, and then it takes some work to actually pull it off and use the thing. It feels a lot more "special" and less "mundane" to me when magic is hard to use, rare, and takes a little extra effort in addition to the magic to get what you want out of it. </p><p></p><p>But maybe that's just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vayden, post: 4502957, member: 57791"] Forked from: [URL="http://www.enworld.org/forum/showpost.php?postid=4502401"] Some Thoughts on 4e [/URL] I've heard this around a lot; I'm not trying to denigrate those who propagate this view, as I certainly understand missing the bag of tricks that magic used to provide. The one quibble I would put forth, after playing my wizard character up to 10th, and running and playing in a couple other games, is that 4th actually makes magic feel more special from what I've seen. Before, any random group of adventurers around 4-5th level could quaff potions of invisibility and sneak through the town - it got to the point where you'd see people explicitly laying out the "anti-invisibility" theft measures that common stores would use. Now, my 10th level wizard can use invisibility once a day, on the days she prepared it, it only works for one person, and it takes a standard action to sustain. She has to think and plan for when the right time to prepare and use invisibility is, and then it takes some work to actually pull it off and use the thing. It feels a lot more "special" and less "mundane" to me when magic is hard to use, rare, and takes a little extra effort in addition to the magic to get what you want out of it. But maybe that's just me. :) [/QUOTE]
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