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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="KarinsDad" data-source="post: 4503528" data-attributes="member: 2011"><p>I think rare does not necessarily equate to special.</p><p></p><p>The problem is the handcuffs. I can only Dimension Door, or Dispel Magic once per day. Total. There is no way to Dimension Door twice per day, or Dimension Door and Dispel Magic in the same encounter, or Dimension Door and Dispel Magic in the same day (if you follow the customer service interpretation as to what can be prepped per slot which seems to be RAI).</p><p></p><p>Being limited does not equate to special. Being limited equates to lack of options and boredom.</p><p></p><p></p><p>I was in a situation where I prepped Dispel Magic since the BBEG was a Wizard Vampire. Day after day, we had encounters, but did not yet reach the final climactic fight. That spell was basically worthless day after day because we did not encounter any conjuration zones. When we finally reached the encounter, I tried using it on one of the Vampire's zones, rolled a 10, and whiffed. I don't mind whiffing as much as I mind the fact that my PC was even more handcuffed than usual for a spell that is fairly worthless for the few times it can come into play (BBEGs often tend to have high Will defense). When one has 20 spells and 1 is worthless, it's not as bad as when one has 8 spells and 1 is worthless. They nerfed the number of times Dispel Magic can be used per day, nerfed what type of magic Dispel Magic affects, and then turned around and slightly nerfed the percentage chance of it working when used. Just like your Wizard with Invisibility, I thought and planned and it didn't do anything. Even if I had made the roll, Dispel Magic is so limited that it would have hardly affected combat.</p><p></p><p>That's not special.</p><p></p><p></p><p>3E basically was:</p><p></p><p>Fighters: A few At Wills, no Dailies, a few charged items</p><p>Wizards: No At Wills (mid-level on), many Dailies, multiple charged items</p><p></p><p>4E is:</p><p></p><p>Everyone: 2 (typically) At Wills, a few Encounters, a few Dailies, no charged items</p><p></p><p>It's homogenous.</p><p></p><p>When each player re-uses the same 2-4 powers for most combats, it's predictable and repetitive.</p><p></p><p>When nearly every combat power is a damaging power and special magic like Invisibility is limited to once per day, it's predictable and repetitive.</p><p></p><p>Combat is all about damage. There are no illusions. There are few enchantments. There are no real summons. It's all the same. Damage, damage, damage. From every PC, even the casters.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4503528, member: 2011"] I think rare does not necessarily equate to special. The problem is the handcuffs. I can only Dimension Door, or Dispel Magic once per day. Total. There is no way to Dimension Door twice per day, or Dimension Door and Dispel Magic in the same encounter, or Dimension Door and Dispel Magic in the same day (if you follow the customer service interpretation as to what can be prepped per slot which seems to be RAI). Being limited does not equate to special. Being limited equates to lack of options and boredom. I was in a situation where I prepped Dispel Magic since the BBEG was a Wizard Vampire. Day after day, we had encounters, but did not yet reach the final climactic fight. That spell was basically worthless day after day because we did not encounter any conjuration zones. When we finally reached the encounter, I tried using it on one of the Vampire's zones, rolled a 10, and whiffed. I don't mind whiffing as much as I mind the fact that my PC was even more handcuffed than usual for a spell that is fairly worthless for the few times it can come into play (BBEGs often tend to have high Will defense). When one has 20 spells and 1 is worthless, it's not as bad as when one has 8 spells and 1 is worthless. They nerfed the number of times Dispel Magic can be used per day, nerfed what type of magic Dispel Magic affects, and then turned around and slightly nerfed the percentage chance of it working when used. Just like your Wizard with Invisibility, I thought and planned and it didn't do anything. Even if I had made the roll, Dispel Magic is so limited that it would have hardly affected combat. That's not special. 3E basically was: Fighters: A few At Wills, no Dailies, a few charged items Wizards: No At Wills (mid-level on), many Dailies, multiple charged items 4E is: Everyone: 2 (typically) At Wills, a few Encounters, a few Dailies, no charged items It's homogenous. When each player re-uses the same 2-4 powers for most combats, it's predictable and repetitive. When nearly every combat power is a damaging power and special magic like Invisibility is limited to once per day, it's predictable and repetitive. Combat is all about damage. There are no illusions. There are few enchantments. There are no real summons. It's all the same. Damage, damage, damage. From every PC, even the casters. [/QUOTE]
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