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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Benimoto" data-source="post: 4509440" data-attributes="member: 40093"><p>At the same time, it's easy to see that a "broken" rule can make every encounter end with the same application of the "broken" rules, while a balanced game will encourage a certain diversity in outcomes.</p><p></p><p>All the positive anecdotes about 3e wizards seem to assume that there is only one main wizard in the party, and that the wizard has at least some sense of fair play. I've had experiences playing as a wizard or with wizards where the wizard used his spells to help people out or solve problems that the party faced and it was extremely fun. I've also seen situations where several wizards formed a kind of "firing line", demolishing encounters before any of the other characters could do anything meaningful.</p><p></p><p>Obviously, I'd like to see more of the first situation and less of the second. To me, the changes to the 4e wizard were a mixed bag, but overall tending towards the positive. Like KarinsDad, I miss the versatility of the old wizard, who could previously concentrate on offense, defense, buffing, debuffing, reconnaissance, transport or general obstacle removal, sometimes all in the same encounter. At the same time, I recognize that parceling out some of that functionality to other characters is a good thing.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4509440, member: 40093"] At the same time, it's easy to see that a "broken" rule can make every encounter end with the same application of the "broken" rules, while a balanced game will encourage a certain diversity in outcomes. All the positive anecdotes about 3e wizards seem to assume that there is only one main wizard in the party, and that the wizard has at least some sense of fair play. I've had experiences playing as a wizard or with wizards where the wizard used his spells to help people out or solve problems that the party faced and it was extremely fun. I've also seen situations where several wizards formed a kind of "firing line", demolishing encounters before any of the other characters could do anything meaningful. Obviously, I'd like to see more of the first situation and less of the second. To me, the changes to the 4e wizard were a mixed bag, but overall tending towards the positive. Like KarinsDad, I miss the versatility of the old wizard, who could previously concentrate on offense, defense, buffing, debuffing, reconnaissance, transport or general obstacle removal, sometimes all in the same encounter. At the same time, I recognize that parceling out some of that functionality to other characters is a good thing. [/QUOTE]
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