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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Vayden" data-source="post: 4510371" data-attributes="member: 57791"><p>That was one of the great appeals of 3.x - the smarter you as a player were, the more the game rewarded you. If you could twink your fighter out well enough (multi-class, prestige class, broken little feat combos, etc), you were going to destroy other fighters. If you'd carefully picked the right spell or magic item, you were going to defeat the challenge. I won't deny that's very appealing in some ways, and it's definitely missing from 4e (maybe missing a bit too much). I know I've been frustrated quite a few times in 4e to have all my skill with the game get reduced to how well I can roll a d20 at this particular pivotal moment. </p><p></p><p>But at the same time, the gap between those of us who work hard at the game and master it, and our friends who just show up once a week to play and never crack a book outside of that has narrowed immensely, and it's nice to all be playing the same game again. And you still have little moments that reward smart play, they're just more frequently in the combat itself instead of the character building and pre-combat selection, and the rewards aren't as big as they used to be. It's a fair trade.</p></blockquote><p></p>
[QUOTE="Vayden, post: 4510371, member: 57791"] That was one of the great appeals of 3.x - the smarter you as a player were, the more the game rewarded you. If you could twink your fighter out well enough (multi-class, prestige class, broken little feat combos, etc), you were going to destroy other fighters. If you'd carefully picked the right spell or magic item, you were going to defeat the challenge. I won't deny that's very appealing in some ways, and it's definitely missing from 4e (maybe missing a bit too much). I know I've been frustrated quite a few times in 4e to have all my skill with the game get reduced to how well I can roll a d20 at this particular pivotal moment. But at the same time, the gap between those of us who work hard at the game and master it, and our friends who just show up once a week to play and never crack a book outside of that has narrowed immensely, and it's nice to all be playing the same game again. And you still have little moments that reward smart play, they're just more frequently in the combat itself instead of the character building and pre-combat selection, and the rewards aren't as big as they used to be. It's a fair trade. [/QUOTE]
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