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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Doctor Proctor" data-source="post: 4512051" data-attributes="member: 78547"><p>My 2e Dark Sun Fighter only did heavy damage because he was specialized in his weapon (which is the equivalent of taking some of the damage bonus feats, or the Kensai PP) and he was dual-wielding freaking longswords. He did 6d8+some ridiculous modifier in damage (I don't recall exactly, but he had like a 22 Str or something, because Dark Sun used higher stats) per round, every round...as long as he hit. Which, since I had my stats pumped up pretty good, he did most of the time.</p><p></p><p>In case you haven't noticed yet, there's no dual-wielding fighter in the PHB. When the Martial Handbook comes out, there will be the Flurry Fighter, and I'll bet that he does a helluva lot more damage than either the Single Weapon or Great Weapon Fighter we currently have. This will most likely somehow be at the expense of his protecting ability... So what you'll end up with is a higher damage fighter that's not as sticky as the current Fighters...just like in the older editions.</p><p></p><p>And on the subject of the Rogue, they're only as good as their party. If a Rogue is not getting combat advantage against his target, he's not doing sneak attack damage. Without flanking, or someone else setting them up through knockdowns and such (which several of the Fighter powers can do, BTW) they have to rely on their own abilities. Since opponents are usually only granting combat advantage or getting knocked down until the end of the Rougue's next turn, it's not totally consistent. They're also vulnerable to getting swarmed.</p><p></p><p>It's mostly cooperation between the Defenders and the Strikers that allows the Rogue to do their damage. In my party, we have a Fighter, a Paladin, a Rogue and a Melee Cleric on the front lines. It's cooperation amongst the four of us that allows the Rogue to move in and out getting combat advantage against multiple opponents. Then he can concentrate on powers that just do big damage, rather than needing to set up combat advantage himself.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4512051, member: 78547"] My 2e Dark Sun Fighter only did heavy damage because he was specialized in his weapon (which is the equivalent of taking some of the damage bonus feats, or the Kensai PP) and he was dual-wielding freaking longswords. He did 6d8+some ridiculous modifier in damage (I don't recall exactly, but he had like a 22 Str or something, because Dark Sun used higher stats) per round, every round...as long as he hit. Which, since I had my stats pumped up pretty good, he did most of the time. In case you haven't noticed yet, there's no dual-wielding fighter in the PHB. When the Martial Handbook comes out, there will be the Flurry Fighter, and I'll bet that he does a helluva lot more damage than either the Single Weapon or Great Weapon Fighter we currently have. This will most likely somehow be at the expense of his protecting ability... So what you'll end up with is a higher damage fighter that's not as sticky as the current Fighters...just like in the older editions. And on the subject of the Rogue, they're only as good as their party. If a Rogue is not getting combat advantage against his target, he's not doing sneak attack damage. Without flanking, or someone else setting them up through knockdowns and such (which several of the Fighter powers can do, BTW) they have to rely on their own abilities. Since opponents are usually only granting combat advantage or getting knocked down until the end of the Rougue's next turn, it's not totally consistent. They're also vulnerable to getting swarmed. It's mostly cooperation between the Defenders and the Strikers that allows the Rogue to do their damage. In my party, we have a Fighter, a Paladin, a Rogue and a Melee Cleric on the front lines. It's cooperation amongst the four of us that allows the Rogue to move in and out getting combat advantage against multiple opponents. Then he can concentrate on powers that just do big damage, rather than needing to set up combat advantage himself. [/QUOTE]
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