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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="AndrewRogue" data-source="post: 4512721" data-attributes="member: 60448"><p>I feel the need to say this as a generalized statement.</p><p></p><p>Abilities that can completely incapacitate a foe without grinding through HP are, in general, far too strong. There's a reason damage dealing for casters in 3.X is generally considered an inferior option. Save (or No Save) or Lose is far more efficient and effective.</p><p></p><p>Seriously, if your option is to defeat your opponent through attrition or to do it immediately with minimal fuss, why would you not choose the latter? The only way to balance this out in game form is to give the damage dealers such ridiculous numbers that their options are just as good as being able to potentially immediately remove an opponent from combat.</p><p></p><p>So... yeah. Frankly, I want to know. Why is having to defeat each opponent actually a problem?</p><p></p><p>If it is, then what sort of balance mechanism are you to instate to equalize the field between classes that have to do damage to triumph and classes that can do it without doing such?</p></blockquote><p></p>
[QUOTE="AndrewRogue, post: 4512721, member: 60448"] I feel the need to say this as a generalized statement. Abilities that can completely incapacitate a foe without grinding through HP are, in general, far too strong. There's a reason damage dealing for casters in 3.X is generally considered an inferior option. Save (or No Save) or Lose is far more efficient and effective. Seriously, if your option is to defeat your opponent through attrition or to do it immediately with minimal fuss, why would you not choose the latter? The only way to balance this out in game form is to give the damage dealers such ridiculous numbers that their options are just as good as being able to potentially immediately remove an opponent from combat. So... yeah. Frankly, I want to know. Why is having to defeat each opponent actually a problem? If it is, then what sort of balance mechanism are you to instate to equalize the field between classes that have to do damage to triumph and classes that can do it without doing such? [/QUOTE]
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