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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Doctor Proctor" data-source="post: 4512775" data-attributes="member: 78547"><p>That's very true. My DM doesn't like to provoke OA's or go against my marks, at least so far... He treats the Paladin the same way. So, when we're in any sort of tight area, the two Defenders completely control the battlefield. We start taking on all comers and hold them to us.</p><p></p><p>We go whole encounters without our Ranger or Wizard even getting so much as a <strong>scratch. </strong>Now, that may not be high DPS, but it's doing something that helps the party out.</p><p></p><p>Sure, the job has changed a little bit, but that's fine. If you want a high DPS striker melee unit, go with a two-blade Ranger or wait for the Martial Powers book. But as it stands right now, every class now has different roles and does different things.</p><p></p><p>And as for the Wizard, he's a big help too. Even though we're only at level 2, he already contributes a lot. Icy Terrain can knock a group on their butts and keep them from swarming the Fighter and the Paladin, or he can Flaming Sphere as a sort of secondary line to hold off enemies. When their choice is to take damage by simply standing next to something, but not being able to move past our line without taking OA's, they're really caught between a rock and a hard place. (Or a Flaming Sphere and Heavy Armor as it were...)</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4512775, member: 78547"] That's very true. My DM doesn't like to provoke OA's or go against my marks, at least so far... He treats the Paladin the same way. So, when we're in any sort of tight area, the two Defenders completely control the battlefield. We start taking on all comers and hold them to us. We go whole encounters without our Ranger or Wizard even getting so much as a [B]scratch. [/B]Now, that may not be high DPS, but it's doing something that helps the party out. Sure, the job has changed a little bit, but that's fine. If you want a high DPS striker melee unit, go with a two-blade Ranger or wait for the Martial Powers book. But as it stands right now, every class now has different roles and does different things. And as for the Wizard, he's a big help too. Even though we're only at level 2, he already contributes a lot. Icy Terrain can knock a group on their butts and keep them from swarming the Fighter and the Paladin, or he can Flaming Sphere as a sort of secondary line to hold off enemies. When their choice is to take damage by simply standing next to something, but not being able to move past our line without taking OA's, they're really caught between a rock and a hard place. (Or a Flaming Sphere and Heavy Armor as it were...) [/QUOTE]
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