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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="KarinsDad" data-source="post: 4513296" data-attributes="member: 2011"><p>Two points: One, I don't care about awesome, I only care about interesting and versatile. Two, I like the removal of save or die.</p><p></p><p></p><p></p><p>It really is not about the Wizard being or not being able to do any one thing. It's about the Wizard being able to do things other than damage.</p><p></p><p></p><p>There is a fundamental lack of understanding on this. It's not that the Wizards "are not awesome". It's not that the Wizards "cannot solve all problems". That is so far from the truth. People who keep bringing this up "don't get it".</p><p></p><p>It's that Wizards have a small handful of spells which they actually use and it makes them repetitive. It's about a lack of viable options. Casting Mage Hand in combat is not a serious option the majority of the time.</p><p></p><p>Repetitive appears to be fun for some people. It's not fun for others.</p><p></p><p>For some people, the fun of playing spell casters in 1E through 3.5 was the fact that the player could focus on a large variety of options. He couldn't cast them all in the same day, but he could mix it up. Now, he can't. The player could prep for the unexpected by spending money to make scrolls. He had options.</p><p></p><p>That aspect of the game has been neutered and homogenized. When all you have is hammers on your toolbelt, every problem is a nail.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p>By the way, I had a blast playing my Wizard for the first few months. It's just that for myself and other players at my table, the same 'ol same 'ol starting getting old. I can definitely appreciate that people are having a lot of fun playing their wizards.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4513296, member: 2011"] Two points: One, I don't care about awesome, I only care about interesting and versatile. Two, I like the removal of save or die. It really is not about the Wizard being or not being able to do any one thing. It's about the Wizard being able to do things other than damage. There is a fundamental lack of understanding on this. It's not that the Wizards "are not awesome". It's not that the Wizards "cannot solve all problems". That is so far from the truth. People who keep bringing this up "don't get it". It's that Wizards have a small handful of spells which they actually use and it makes them repetitive. It's about a lack of viable options. Casting Mage Hand in combat is not a serious option the majority of the time. Repetitive appears to be fun for some people. It's not fun for others. For some people, the fun of playing spell casters in 1E through 3.5 was the fact that the player could focus on a large variety of options. He couldn't cast them all in the same day, but he could mix it up. Now, he can't. The player could prep for the unexpected by spending money to make scrolls. He had options. That aspect of the game has been neutered and homogenized. When all you have is hammers on your toolbelt, every problem is a nail. Yup. By the way, I had a blast playing my Wizard for the first few months. It's just that for myself and other players at my table, the same 'ol same 'ol starting getting old. I can definitely appreciate that people are having a lot of fun playing their wizards. [/QUOTE]
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