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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="KarinsDad" data-source="post: 4513850" data-attributes="member: 2011"><p>One option is to put a cost on the miscellaneous spells. For example, using minor ritual spells with the component cost in combat and with no component cost out of combat. This would also allow any PC to use the Rituals if they take the feat and spend the gold.</p><p></p><p>It's effectively a way to put "scrolls" back into the game system.</p><p></p><p></p><p></p><p>Illusions are the obvious choice in 3.x. Illusion of a floor over a pit. Levitate combined with an illusion is sometimes good.</p><p></p><p>Illusions are definitely good against cavalry. Even if the rider knows that a wall is fake, the horse will never charge through it.</p><p></p><p>Invisibility, even though nerfed in every single version, was good for all kinds of stuff.</p><p></p><p>Rock to Mud on ceiling over enemies followed by Dispel Magic.</p><p></p><p>In 2E, Halfling PC casts Darkness 2 feet above the ground. Enemies are blind, Halfling ducks down a bit and can see fine. But that trick got nerfed in 3.5. </p><p></p><p>Ditto for Silence, but enemies soon figure that one out.</p><p></p><p>Any sort of stunning or sleep type spell on flying creatures.</p><p></p><p>We once had a player use Command to tell a guy in plate in a barroom fight to masterbate. The DM rolled to see if the guy knew what the word meant.</p><p></p><p>Shrink Item on a boulder. Place the small cloth rock above a doorframe. If an intruder enters, say the command word. Boulder drops on foe. Cloth rock can be carried every day and put above a doorframe before sleeping every night.</p><p></p><p>Grease had good uses. Nobody ever makes it up a ramp that has Grease on it.</p><p></p><p>Passwall had good uses. Guy on bridge, cast Hold Person followed by Passwall. He has no chance to catch himself.</p><p></p><p>Tiny Hut = instant invisibility / concealment. Multiple range PCs can shoot / cast spells from inside it and enemies outside have no idea which square to target.</p><p></p><p>Charms and Suggestions are good.</p><p></p><p>Even obvious stuff like summoning a monster as flank or to hold the line.</p><p></p><p></p><p>There is just so much more to DND 3.x spells than the doing damage and moving enemies around or knocking enemies prone of 4E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4513850, member: 2011"] One option is to put a cost on the miscellaneous spells. For example, using minor ritual spells with the component cost in combat and with no component cost out of combat. This would also allow any PC to use the Rituals if they take the feat and spend the gold. It's effectively a way to put "scrolls" back into the game system. Illusions are the obvious choice in 3.x. Illusion of a floor over a pit. Levitate combined with an illusion is sometimes good. Illusions are definitely good against cavalry. Even if the rider knows that a wall is fake, the horse will never charge through it. Invisibility, even though nerfed in every single version, was good for all kinds of stuff. Rock to Mud on ceiling over enemies followed by Dispel Magic. In 2E, Halfling PC casts Darkness 2 feet above the ground. Enemies are blind, Halfling ducks down a bit and can see fine. But that trick got nerfed in 3.5. Ditto for Silence, but enemies soon figure that one out. Any sort of stunning or sleep type spell on flying creatures. We once had a player use Command to tell a guy in plate in a barroom fight to masterbate. The DM rolled to see if the guy knew what the word meant. Shrink Item on a boulder. Place the small cloth rock above a doorframe. If an intruder enters, say the command word. Boulder drops on foe. Cloth rock can be carried every day and put above a doorframe before sleeping every night. Grease had good uses. Nobody ever makes it up a ramp that has Grease on it. Passwall had good uses. Guy on bridge, cast Hold Person followed by Passwall. He has no chance to catch himself. Tiny Hut = instant invisibility / concealment. Multiple range PCs can shoot / cast spells from inside it and enemies outside have no idea which square to target. Charms and Suggestions are good. Even obvious stuff like summoning a monster as flank or to hold the line. There is just so much more to DND 3.x spells than the doing damage and moving enemies around or knocking enemies prone of 4E. [/QUOTE]
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