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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="ricardo440" data-source="post: 4514707" data-attributes="member: 70831"><p>Can we just look at your sig for a moment.</p><p></p><p>In 3.x you always readied the action to disrupt the wizard. No doubt.</p><p>As a GM you also have mages running counter magic.</p><p></p><p>By your own logic wizards are broken.</p><p></p><p></p><p>You are really playing the wrong game. D&D was never the game for you, the old what I would call completely broken magic system was a brief refuge for you in 3.x but your problem isn't that they have got rid of it, but that your idea of D&D as a place for creative magic from the wizard and everyone else playing second fiddle is wrong.</p><p></p><p>Play Ars Magica. It has everything you want, really versatile magic spells that you can use in any number of creative ways limited quite literally by your imagination.</p><p>Or Mage, a game where again you bend reality to fit your will.</p><p></p><p>But both of those games agree in their premise that the Mage is king and everyone else is far far less significant. Therefore they work. Everyone plays mages, and in ars magica your paladin can play second fiddle to the mage because you know next session his bard will be playing second fiddle to your mage.</p><p></p><p>D&D does not want a class to be king, it wants all the character classes to be fun to play and evenly balanced, so can't have one above all the others.</p><p>I really like what they have done with 4th E on the magic front.</p><p></p><p>Everything you say as a creative use of a spell, I as a GM would balk at. I've spent hours preping interesting encounters and through an obscure set of spells the encounter has been rendered obscelete.</p><p>Now once in a while that would be ok, but in 3.x you can do it much of the time. Now even that would be ok, but it is always the same player. So I would not like it because it isn't fun for everyone else. Sure people can enjoy another player doing something cool every so often, but if one class does all the cool stuff all the time, everyone else get quite bored, and quite rightly too.</p><p></p><p>"Lets play Dungeons and Wizards, mr. GM I delay my action till after the wizard saves us again, Oh I do like the wizard isn't he wonderful!"</p><p></p><p>Now everyone can do cool stuff. That is their design philosphy, and I think they have done a really good job.</p></blockquote><p></p>
[QUOTE="ricardo440, post: 4514707, member: 70831"] Can we just look at your sig for a moment. In 3.x you always readied the action to disrupt the wizard. No doubt. As a GM you also have mages running counter magic. By your own logic wizards are broken. You are really playing the wrong game. D&D was never the game for you, the old what I would call completely broken magic system was a brief refuge for you in 3.x but your problem isn't that they have got rid of it, but that your idea of D&D as a place for creative magic from the wizard and everyone else playing second fiddle is wrong. Play Ars Magica. It has everything you want, really versatile magic spells that you can use in any number of creative ways limited quite literally by your imagination. Or Mage, a game where again you bend reality to fit your will. But both of those games agree in their premise that the Mage is king and everyone else is far far less significant. Therefore they work. Everyone plays mages, and in ars magica your paladin can play second fiddle to the mage because you know next session his bard will be playing second fiddle to your mage. D&D does not want a class to be king, it wants all the character classes to be fun to play and evenly balanced, so can't have one above all the others. I really like what they have done with 4th E on the magic front. Everything you say as a creative use of a spell, I as a GM would balk at. I've spent hours preping interesting encounters and through an obscure set of spells the encounter has been rendered obscelete. Now once in a while that would be ok, but in 3.x you can do it much of the time. Now even that would be ok, but it is always the same player. So I would not like it because it isn't fun for everyone else. Sure people can enjoy another player doing something cool every so often, but if one class does all the cool stuff all the time, everyone else get quite bored, and quite rightly too. "Lets play Dungeons and Wizards, mr. GM I delay my action till after the wizard saves us again, Oh I do like the wizard isn't he wonderful!" Now everyone can do cool stuff. That is their design philosphy, and I think they have done a really good job. [/QUOTE]
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