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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="ExploderWizard" data-source="post: 4515308" data-attributes="member: 66434"><p>We just hit 2nd level last session. Our DM is new to game mastering and doesn't have the time to write up his own campaign. </p><p> </p><p>Fighting groups of the same type of monster isn't the problem. In a goblin lair I would expect to find many goblins. I would not be shocked or dissapointed if I found goblins there. </p><p> </p><p>I would actually rather have some of the targets completely unaffected on a successful save and have those that fail meaningfully affected than have no one fall asleep from a spelled named "sleep".</p><p> </p><p> </p><p> </p><p> </p><p>Its not about time in the game world. Its all about the actual time spent on scrub encounters in the real world. A fight we had with a group of kobolds outside near a waterfall took 15 rounds to finish. Not much time in the game at all-but after an hour and a half grinding on a non-climactic battle our eyes had glazed over and we (the players) were mentally fatigued by the whole thing.</p><p> </p><p> </p><p> </p><p>Dealing with whatever threat the kobolds are involved in can be heroic. Fighting with small groups of kobolds in the overall scheme of things should not require so much game time. </p><p> </p><p>Climactic encounters with leaders and special forces (kobold SAS lol<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) are different. These are the types of encounters that are more meaningful to the events in the campaign and thus worthy of more playing time.</p><p> </p><p> </p><p> </p><p>Kobolds are just the example for 1st level. As the campaign goes on the dynamics don't change. You still fight small groups of whatever you are fighting and taking a long time to do so.</p><p> </p><p> </p><p> </p><p>Ending the threat is the heroic action needed. Coming to terms with whoever or whatever is behind the threat is the focus. Taking an extraordinary amount of game time to deal with the flunky encounters does not feel heroic.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4515308, member: 66434"] We just hit 2nd level last session. Our DM is new to game mastering and doesn't have the time to write up his own campaign. Fighting groups of the same type of monster isn't the problem. In a goblin lair I would expect to find many goblins. I would not be shocked or dissapointed if I found goblins there. I would actually rather have some of the targets completely unaffected on a successful save and have those that fail meaningfully affected than have no one fall asleep from a spelled named "sleep". Its not about time in the game world. Its all about the actual time spent on scrub encounters in the real world. A fight we had with a group of kobolds outside near a waterfall took 15 rounds to finish. Not much time in the game at all-but after an hour and a half grinding on a non-climactic battle our eyes had glazed over and we (the players) were mentally fatigued by the whole thing. Dealing with whatever threat the kobolds are involved in can be heroic. Fighting with small groups of kobolds in the overall scheme of things should not require so much game time. Climactic encounters with leaders and special forces (kobold SAS lol:) ) are different. These are the types of encounters that are more meaningful to the events in the campaign and thus worthy of more playing time. Kobolds are just the example for 1st level. As the campaign goes on the dynamics don't change. You still fight small groups of whatever you are fighting and taking a long time to do so. Ending the threat is the heroic action needed. Coming to terms with whoever or whatever is behind the threat is the focus. Taking an extraordinary amount of game time to deal with the flunky encounters does not feel heroic. [/QUOTE]
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