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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Doctor Proctor" data-source="post: 4515791" data-attributes="member: 78547"><p>Really, the number AoO's and Combat Challenge Interrupts you get is dependent on your DM. In my game I pretty much never get AoO's, and whoever I mark ends up going after me. Same with the Paladin, unless he does something funky like mark a guy who is in a position where it's physically impossible to attack the Paladin (or at the least, he would get hit by 2 or 3 AoO's trying to get to the Pally).</p><p></p><p>As for Verision's claims of getting 1-3 AoO's (With one technically being a combat challenge interrupt) per round, that's just how his DM is playing the monsters. In all probablility, there's only one Defender in the group and he's attempting to swarm past the Defender to get to the squishies. Verision is fulfilling his role as a Defender by making the enemies pay for provoking those attacks, which means they'll be weaker when they do get to the squishies.</p><p></p><p>In my game, we have two Defenders though, myself (axe and shield Fighter) and a 2H weapon Paladin. So the DM doesn't really want to charge past us in tight quarters since he could be provoking AoO's from multiple targets. That combined with the fact that he doesn't want to face the penalties for ignoring our marks means that we're <strong>very </strong>sticky. So our tactics usually consist of the two Defenders tying up the melee monsters while the melee Cleric and the Rogue get in their knocks (with the Rogue manuvering for sneak attack bonuses of course). Meanwhile, our ranged allies work on softening those targets up for us, keeping us up, and fighting any ranged baddies that are trying to gang up on one of the Defenders. So while we never get any AoO's, our value comes from the threat of those AoO's and the penalties for ignoring our marks. We defend, not by damaging them, but by keeping the enemies contained.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4515791, member: 78547"] Really, the number AoO's and Combat Challenge Interrupts you get is dependent on your DM. In my game I pretty much never get AoO's, and whoever I mark ends up going after me. Same with the Paladin, unless he does something funky like mark a guy who is in a position where it's physically impossible to attack the Paladin (or at the least, he would get hit by 2 or 3 AoO's trying to get to the Pally). As for Verision's claims of getting 1-3 AoO's (With one technically being a combat challenge interrupt) per round, that's just how his DM is playing the monsters. In all probablility, there's only one Defender in the group and he's attempting to swarm past the Defender to get to the squishies. Verision is fulfilling his role as a Defender by making the enemies pay for provoking those attacks, which means they'll be weaker when they do get to the squishies. In my game, we have two Defenders though, myself (axe and shield Fighter) and a 2H weapon Paladin. So the DM doesn't really want to charge past us in tight quarters since he could be provoking AoO's from multiple targets. That combined with the fact that he doesn't want to face the penalties for ignoring our marks means that we're [B]very [/B]sticky. So our tactics usually consist of the two Defenders tying up the melee monsters while the melee Cleric and the Rogue get in their knocks (with the Rogue manuvering for sneak attack bonuses of course). Meanwhile, our ranged allies work on softening those targets up for us, keeping us up, and fighting any ranged baddies that are trying to gang up on one of the Defenders. So while we never get any AoO's, our value comes from the threat of those AoO's and the penalties for ignoring our marks. We defend, not by damaging them, but by keeping the enemies contained. [/QUOTE]
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