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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="Benimoto" data-source="post: 4515926" data-attributes="member: 40093"><p>Oh, true. I didn't think about that or Combat Superiority. Well fighting higher-level soldier-type monsters isn't that rare. At least they have a chance.</p><p></p><p></p><p></p><p>I respectfully disagree. I think that for most monsters either "let's stop fighting the fighter" or "let's quit being flanked by the striker" is good enough reason, let alone both. I encourage you or your DM to experiment with some more mobile tactics for monsters.</p><p></p><p>Monsters have enough HP that giving up a few free shots isn't out of the question. It gives the monsters better positioning, it lets the fighter use his class features, it adds pressure to party members who thought they were "safe". Heck, if it makes the combat go by faster, while being more interesting, it'll even keep "this combat is boring already" types like ExploderWizard happy.</p><p></p><p>If the monsters are so self-preserving that they're afraid to get hit, what are they even doing in combat? (Although at least 4e makes it a little better. In 3e, I felt as though the party was constantly being attacked by monsters that not only had inferior stats, but inferior numbers as well.)</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4515926, member: 40093"] Oh, true. I didn't think about that or Combat Superiority. Well fighting higher-level soldier-type monsters isn't that rare. At least they have a chance. I respectfully disagree. I think that for most monsters either "let's stop fighting the fighter" or "let's quit being flanked by the striker" is good enough reason, let alone both. I encourage you or your DM to experiment with some more mobile tactics for monsters. Monsters have enough HP that giving up a few free shots isn't out of the question. It gives the monsters better positioning, it lets the fighter use his class features, it adds pressure to party members who thought they were "safe". Heck, if it makes the combat go by faster, while being more interesting, it'll even keep "this combat is boring already" types like ExploderWizard happy. If the monsters are so self-preserving that they're afraid to get hit, what are they even doing in combat? (Although at least 4e makes it a little better. In 3e, I felt as though the party was constantly being attacked by monsters that not only had inferior stats, but inferior numbers as well.) [/QUOTE]
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