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Forked Thread: Some Thoughts on 4e
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<blockquote data-quote="James McMurray" data-source="post: 4516648" data-attributes="member: 743"><p>True, but the statement that spawned this discussion and has driven it is about a monster flanked by a fighter and a ranger. Not that most fighters need combat advantage to hit with an OA.</p><p></p><p></p><p></p><p>Again, perhaps it's our min-maxing at fault, but I have never seen a fighter with a bad Wisdom. You're absolutely right that some fighters won't have a good wisdom score, but since they've partially opted out of the defender game by doing that, they probably don't hold much weight in a defender discussion.</p><p></p><p>Which "many monsters" have high ACs? Elites and Solos sure, but most monsters start at the 50% hit zone and go down from there.</p><p></p><p></p><p></p><p>Right, it's giving up almost its entire turn and ability to do any damage that round in the hopes that the fighter won't or can't follow. Sure, that's a good idea some of the time. But it's not the default situation, which is all I'm saying. If you're talling me that sometimes it's ok to walk away from a fighter, then I agree. If you're telling me that it's always a good idea, we'll have to agree to disagree.</p><p></p><p> </p><p></p><p>True. But we were talking about one monster being flanked by two characters.</p><p></p><p></p><p></p><p>True again. But in most situations (atleast most I've seen) "hit me please, so I can use the rest of my turn hoping you won't chase me" is a bad idea. Not always, but usually.</p><p></p><p> </p><p></p><p>This holds only partially true for our games. Victory is almost never guaranteed, even if everyone fulfills their roles perfectly. Monsters that choose not to die earlier make that possible by using their abilities more often. Monsters that die after a round and a half because they ignore their opponents' capabilities do nothing to make a battle exciting for me.</p><p></p><p></p><p></p><p>We obviously have different games then, because when monsters at our table give people free damage, they die faster and the party expends a lot fewer resources. Fighters in our games only get OAs and use CC when it makes sense for the situation.</p><p></p><p>In either case though, the fighter is doing his job, since he's either keeping the enemy off the squishies, or killing them sooner with his free attacks. Different style, same outcome. so it's all good.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4516648, member: 743"] True, but the statement that spawned this discussion and has driven it is about a monster flanked by a fighter and a ranger. Not that most fighters need combat advantage to hit with an OA. Again, perhaps it's our min-maxing at fault, but I have never seen a fighter with a bad Wisdom. You're absolutely right that some fighters won't have a good wisdom score, but since they've partially opted out of the defender game by doing that, they probably don't hold much weight in a defender discussion. Which "many monsters" have high ACs? Elites and Solos sure, but most monsters start at the 50% hit zone and go down from there. Right, it's giving up almost its entire turn and ability to do any damage that round in the hopes that the fighter won't or can't follow. Sure, that's a good idea some of the time. But it's not the default situation, which is all I'm saying. If you're talling me that sometimes it's ok to walk away from a fighter, then I agree. If you're telling me that it's always a good idea, we'll have to agree to disagree. True. But we were talking about one monster being flanked by two characters. True again. But in most situations (atleast most I've seen) "hit me please, so I can use the rest of my turn hoping you won't chase me" is a bad idea. Not always, but usually. This holds only partially true for our games. Victory is almost never guaranteed, even if everyone fulfills their roles perfectly. Monsters that choose not to die earlier make that possible by using their abilities more often. Monsters that die after a round and a half because they ignore their opponents' capabilities do nothing to make a battle exciting for me. We obviously have different games then, because when monsters at our table give people free damage, they die faster and the party expends a lot fewer resources. Fighters in our games only get OAs and use CC when it makes sense for the situation. In either case though, the fighter is doing his job, since he's either keeping the enemy off the squishies, or killing them sooner with his free attacks. Different style, same outcome. so it's all good. [/QUOTE]
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