Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forked Thread: Some Thoughts on 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="glitchwraith" data-source="post: 4518876" data-attributes="member: 79026"><p>While this certainly is an option for deciding who a monster might attack, I think its overly complicates things to role a knowledge check for each monster before deciding what they do. Though I'm not that experienced of a DM, I would handle things much different.</p><p> </p><p>First off, I would keep in mind the monsters general intellignece/mind set vs. the players outward apperance for the fight. I would assume that a monster of more or less human intellignece would be aware of class archtypes, and use that for identifying purposes. "Guy in robes is probably a caster of some kind." "Guy in armor probably a heavy hitter." "Guy with daggers probably a thief/scout." "Guy with symbol around neck/decorating sheild probably some kind of church affiliate." Assuming the players appear to be an average member of this class, these will identify most roles accuratly.</p><p> </p><p>True, some classes may resemble each other enough to confuse the enemies, but if their resonably intellignet and observant, it doesn't take long to get clues. "This guy is carrying a wand and chunking fireballs, hes probably a wizard. Oh wait, hes screaming out blasphemous curses. Warlock." "This guy has a holy symbol, so either cleric or paladin. Judging by heavy armor and sword, probably paladin." "This guy has pretty good armor and looks tough, probably fighter. Oh wait, hes barking orders. Maby warlord?" "Hmm, this guy is hiding in the shadows. Rogue? Oh wait, hes got two longswords. Ranger."</p><p> </p><p>Now, this is just a general guidline, but it isn't gauranteed to be accurate, and won't be used by all monsters. Animal-like or especialy dim monsters might not notice or care about such clues, and would just attack wichever one is closest/looks least threatening/looks tasty/ect. Also, the party might have characters that defy stereotypes, ie armored wizard, lightly armored fighter, ect. In such cases, the monsters might not figure out the role till its to late, unless there especialy smart or know enough about the characters personaly to know their style before hand. This way keeps the roleplaying in mind, but lets the dm use more sophisticated tactics in some instances.</p><p> </p><p>As for the players, let them play how they want. So long as there not using knowledge that shouldn't be available to the characters, I don't see any harm in using metagamey tactics. Hell, when I'm a player, I can usualy find an rp reason for any particularly advantagouse action. Course, it helps when I'm picking powers that blend well with my characters personality, and it seems what powers you take determines alot of your tatical choices anyway.</p><p> </p><p>(I know, I talk way to much for someone so new)</p></blockquote><p></p>
[QUOTE="glitchwraith, post: 4518876, member: 79026"] While this certainly is an option for deciding who a monster might attack, I think its overly complicates things to role a knowledge check for each monster before deciding what they do. Though I'm not that experienced of a DM, I would handle things much different. First off, I would keep in mind the monsters general intellignece/mind set vs. the players outward apperance for the fight. I would assume that a monster of more or less human intellignece would be aware of class archtypes, and use that for identifying purposes. "Guy in robes is probably a caster of some kind." "Guy in armor probably a heavy hitter." "Guy with daggers probably a thief/scout." "Guy with symbol around neck/decorating sheild probably some kind of church affiliate." Assuming the players appear to be an average member of this class, these will identify most roles accuratly. True, some classes may resemble each other enough to confuse the enemies, but if their resonably intellignet and observant, it doesn't take long to get clues. "This guy is carrying a wand and chunking fireballs, hes probably a wizard. Oh wait, hes screaming out blasphemous curses. Warlock." "This guy has a holy symbol, so either cleric or paladin. Judging by heavy armor and sword, probably paladin." "This guy has pretty good armor and looks tough, probably fighter. Oh wait, hes barking orders. Maby warlord?" "Hmm, this guy is hiding in the shadows. Rogue? Oh wait, hes got two longswords. Ranger." Now, this is just a general guidline, but it isn't gauranteed to be accurate, and won't be used by all monsters. Animal-like or especialy dim monsters might not notice or care about such clues, and would just attack wichever one is closest/looks least threatening/looks tasty/ect. Also, the party might have characters that defy stereotypes, ie armored wizard, lightly armored fighter, ect. In such cases, the monsters might not figure out the role till its to late, unless there especialy smart or know enough about the characters personaly to know their style before hand. This way keeps the roleplaying in mind, but lets the dm use more sophisticated tactics in some instances. As for the players, let them play how they want. So long as there not using knowledge that shouldn't be available to the characters, I don't see any harm in using metagamey tactics. Hell, when I'm a player, I can usualy find an rp reason for any particularly advantagouse action. Course, it helps when I'm picking powers that blend well with my characters personality, and it seems what powers you take determines alot of your tatical choices anyway. (I know, I talk way to much for someone so new) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Forked Thread: Some Thoughts on 4e
Top