Forked Thread: Tell me about Exalted

Storyteller: "The sun falls from its perch in the heavens, scorching the sky as it falls, Creation's seas bubbling as it approaches. All of Creation is doomed."
Player: "I parry it."
Storyteller: "What?"
Player: "Heavenly Guardian Defense. I parry it and take no damage."
 

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Storyteller: "The sun falls from its perch in the heavens, scorching the sky as it falls, Creation's seas bubbling as it approaches. All of Creation is doomed."
Player: "I parry it."
Storyteller: "What?"
Player: "Heavenly Guardian Defense. I parry it and take no damage."

This is, of course, possible according to the rules. But since such an event will likely produce ongoing damage, you'd have to use Heavenly Guardian Defense ever second, and will soon run out of motes.

Some high-Essence Resistance or Survival charms would make for a more sensible survival strategy under such conditions. Oh, and you should probably stack up on Lore charms as well - this way, when you get into the Wyld, you can start building a new Creation, make new people, and wait until the other Celestial Exalted reincarnate into them so that you don't have to do it all alone.




And no, I'm not kidding.
 


Wasn't Borgstrom the one who said "I'm OK with using HGD to parry a fall. A fall is kind of like being hit with a planet, and that's something I could imagine the Primordials would do, and thus something an Exalt would have to be prepared for."
 

Wasn't Borgstrom the one who said "I'm OK with using HGD to parry a fall. A fall is kind of like being hit with a planet, and that's something I could imagine the Primordials would do, and thus something an Exalt would have to be prepared for."

Attacker: Natural Law (Gravity)
Defender: Creation
Weapon: You

Hm!

I think I agree that relativity is invalid, for a simple reason: defense trumps offense, which means that defense must always be well-defined. In particular, "stopping the ground's attack" in your reference frame means "forcibly accelerating Creation downwards so that it falls at the same rate" in Gaia's.

Hm.

My conclusion is as follows: you fall when 'natural law' (the pattern spiders, but not in their capacity as moral agents) moves you towards the ground, then uses you as a weapon in an attack upon the ground.

This is in fact parryable, but you are not the defender. You're not even the attacker. Accordingly, it requires a Charm or a stunt. The goal of a HGD stunt is to parry *yourself*---absorbing the force of your fall into your weapon, on Creation's behalf.

In fact, as a stunt, you don't even need HGD. It looks to me like, if the stunt works, you can trim one level of pre-soak damage off the fall per parry success.

Of course, if your Storyteller grinds teeth at the use of Melee to handle falls, social situations, sneaking, poetry composition, and disguise ("I mingle with the gathering of metal djinni using IRON WHIRLWIND") then this may not work as well.

Thus Spake Zaraborgstrom/ParryFalling - ExaltedWiki
 

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